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Ok I've been stuck on this forever, and it's driving me insane.

I'm trying to be able to use 8D sprite sheets as enemy battlers.

I'm using Yanfly's engine, with Yami symphony.

I've looked around, and i can't find anything but vague answers. When I ask questions, and I want something, I don't want to hear multiple options, because my brain is messed up and can't handle that.

All I want is to be able to use the same sprite sheets that i use for my side view battle actors for my enemy battlers. I don't care what method, I just want something that works. If I run into a problem with it that conflicts with something i want to do in the future, I'll adress that, but right now that's not the problem.

I looked at victor's actors battlers, and it's a sideview battle engine. I already have symphony so i don't need that.

Or do I? Do I have to set aside battle symphony?

I can't "experiment" with scripts.  

I am NOT looking for resources. I'm just looking for a mechanic that lets me use a sprite sheet in place of an enemy battler.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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