deathsia

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The plugin is updated to version 2.08.


I added the code snippet from Shaz to fix the memory leak issue.



By god...its a ghost!XD


No but seriously, nice to see you posting in this thread Moggle_X and I have a important question:


Is this version still backwards compatable with anything below 1.3?
 

Moogle_X

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Do you mean MV version 1.3? I only added  the small code snippet in this update.


So I think it should work with all version of MV. (Hopefully... xD)
 

deathsia

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Do you mean MV version 1.3? I only added  the small code snippet in this update.


So I think it should work with all version of MV. (Hopefully... xD)



Cool! Also do you think you could implement my feature suggestion from earlier in this thread? a lot of people liked that idea. If not its cool but it would be nice. :)
 

dragon1up

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This is amazing and was just what I was after for my game, is it free to use in commercial games with credits to you ? Just curious before I use it.
 

Moogle_X

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Yes, it's free to use in free or commercial game. Credit would be nice, but not mandatory.
 

dragon1up

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Awesome and most likely well do that :) just have things to fix up first. 
 

LilKnockerOut

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Hey


I'm sorry to ask but can someone help me with this plugin?


I seem to be having trouble setting up a multi-leader system.
 

Derpo

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Sorry for asking if this seems stupid, but does anyone know how to make this work with Yanfly's MainMenuManager?


The Friendship scene automatically shows with MainMenuManager off, but with it enabled this scene is not available by default.
 
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Hikitsune-Red

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Sorry for asking if this seems stupid, but does anyone know how to make this work with Yanfly's MainMenuManager?


The Friendship scene automatically shows with MainMenuManager off, but with it enabled this scene is not available by default.



Use the following as the main bind for a new command:

Code:
function() { SceneManager.push(Scene_ActorsFriendship) }
 

DarkKel

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Can you make a video instructions, how to configure the plugin to work?

nothing turns on their own ...


P.S. Sorry for bad english...
 
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Worked perfectly! Thanks so much!

If you don't mind, can you share the process of how to add this plugin to Yanfly's Main Menu Manager? Aside from the string you quoted, I'm having a hard time understanding how to add plugins to it.
 

Derpo

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If you don't mind, can you share the process of how to add this plugin to Yanfly's Main Menu Manager? Aside from the string you quoted, I'm having a hard time understanding how to add plugins to it.



I've added a screenshot of my settings. (the name can be whatever you want it to display in the menu for example it can be 'Friendship' instead of 'Buddies'.


The Menu Show is the switch number (here switch 186) that needs to be on before the command will be displayed in the Menu (I think this overrides the switch ID in Moogle_X's plugin, or just leave it on 0 there)


The main bind (since it's cropped) should be: function() { SceneManager.push(Scene_ActorsFriendship) }


02.jpg


Be sure to start a new game after you set everything up, old save files will probably crash on opening the Friendship scene.
 
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Velare92

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Hey there,
can someone please help me?! >.<
Hopefully my English is good enough and you can understand what my problem is.

In the Game which I'm working on are 2 Main Characters, and you are playin' both of them. I have 2 leaders, MC1 and MC2 (MC-Main Character).

There are spots where you are changing the character that you are playing.
Example: You are playing MC1, but you are changing to MC2 because story happens.

Here's my problem:
The Game starts with MC1, if you are checking the "friendlist", that's how I named the friendship menu, you see that there's allready a person in it. Lets call him RandomGuy1.
Soon enough you are changing from MC1 to MC2, because story.
If you check the "Friendlist" again, RandomGuy1 is in his "Friendlist" too.
But I don't want him to be in the "Friendlist" from MC2, I only want him in the Friendlist of MC1.

Another problem:
MC2 should have 2 Friends in his "Friendlist" when the game changes to him from MC1. But they are not showing up in it.
There's only RandomGuy1 in it, but the the 2 other RandomGuys I want to have in the Freindlis of MC2 are not there when they sould be.

Please, someone help me! ;_;
 
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yuyu!

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I think I've encountered a weird bug of some type. :( Whenever I use created faces (via the character generator), they are sometimes not loaded in the friendship window. That actor's face image will be gone the first time the window is opened when the game is loaded, then the problem fixes itself whenever the window is closed and reopened in game.

I'm using a single actor menu window, tested on a clean project. I tried adding various actors from the default images (i.e. "Actor1", "Actor2") and one generator-created face. He didn't appear on the first load, despite the defaults instantly showing up. Then I tried to create a generated character and saved it over one of the default faces in the "Actor1" image file and it seems to have instantly loaded.

I'm really not sure what is causing this... :(

*Edit*
Actually, it seems like the problem exists for even some default characters - anyone not in the image files "Actor1", "Actor2", or "Actor3". I tried adding a character from "Evil" and got the same problem, then the same thing with "People" characters.
 
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ozaya

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Can you help me with something....
I've set the Actor X as a Leader in the Database! Now, in an Event, I've wrote following:
AFS Show Leader 5 (5 is the ID of the Main Protagonist!)
AFS Show Friend 6 Leader 5 (6 is another Protagonist!)
AFS Show Friend 7 Leader 5 (7 is also another Protagonist!)

Then I have putted the Command to Gain the FP...

After the Event is done, Actor 6 and 7 doesnt appear in the Friendship List... Why? I dont get an Error or something, they just dont appear in it ._.
I've deactivated all Plugins and started a new Game, yet they dont appear in the List...

Thanks in advance!
 

ozaya

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It's solved!
 

Derpo

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I think I've encountered a weird bug of some type. :( Whenever I use created faces (via the character generator), they are sometimes not loaded in the friendship window. That actor's face image will be gone the first time the window is opened when the game is loaded, then the problem fixes itself whenever the window is closed and reopened in game.

I'm using a single actor menu window, tested on a clean project. I tried adding various actors from the default images (i.e. "Actor1", "Actor2") and one generator-created face. He didn't appear on the first load, despite the defaults instantly showing up. Then I tried to create a generated character and saved it over one of the default faces in the "Actor1" image file and it seems to have instantly loaded.

I'm really not sure what is causing this... :(

*Edit*
Actually, it seems like the problem exists for even some default characters - anyone not in the image files "Actor1", "Actor2", or "Actor3". I tried adding a character from "Evil" and got the same problem, then the same thing with "People" characters.

I have exactly the same problem... is there a fix to this yet?
 

Thothdan

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I also had the same problem as yuyu! and Jenovation.
 

SpaceDandy

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Ok is there a youtube or other video of how to use this thing? It would make building so much easier.
 

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