Discussion in 'JS Plugin Releases (RMMV)' started by Moogle_X, Nov 12, 2015.
Thank you for this.
I'm having this same issue. No matter what command I use, I can't get the actors to show up in the friendship list. No error message or anything. It just doesn't work.
How did you resolve?
Can there also be a friendship decrease as well? Ex: certain things you say/do lower friendship.
Also how do I set this up?
Whenever I try and access the relationship panel in the main menu, I get this:
Cannot read property 'hasSetImage' of undefined"
What Is The x AND y Exactly
Hello guys! Is there any way to remove a skill if Friendship Level goes under a treshold?
For example, in my Project all actors with Friendship Level >= 3 gain a passive skill (called "Loyalty") witch gives 3% Def and M.Def boost.
If an actor loses FP and downgrades to Friendship Leve 2, how do i disable "Loyalty"?
Same issue here. The command is on the Main Menu but no matter what Plugin command I use, no Actors show up in the friendship window. Anyone found a fix yet?
I actually was able to solve this, but it was a while ago so I have to look back and see what exactly I did. If I remember correctly, I misunderstood one of the plugin commands.
I actually realized it was my debugger causing an issue, so mine works now as well! Of course the very last thing I even considered, haha.
i know this is an odd request but is there anyway to make it where instead of it just being a friendship system you can also make an enemy of someone who used to be your friend? like if you kept making the wrong choice and after you hit lvl 0 friendship have it where it could go to -1 or have a list of people who consider you to be an enemy
I also had a lot of trouble getting actors to show up in the Friendship window—what ended up working for me was creating a completely new save file, instead of continuing with a previous save file (even though in the previous save file, no actor friendship info had been called for).
Now I'm running into a small glitch where, if I open the Friendship window for the first time, none of the actor's faces are there, but their names, the friendship level text, icons, etc. are all there. If I open it a second time (without doing anything in between), the faces suddenly appear. Opening an empty friendship window (before any actors are 'unlocked') doesn't resolve this problem, and it only happens ONCE (i.e., I've 'unlocked' actor 2, go to friendship window, their face isn't there. I 'unlock' actors 3 and 4, go to the friendship window, and actors 2, 3, and 4 all show up with their faces).
Has anyone else experienced this?
Is it possible to do this hut with NPCs or???
I was wondering if it was possible. Could you set up the plug-in To have a title on the level of friendship that you reach currently and if there was a way to lock it. so no matter if you do something that should decrease it that level of friendship will remain. Sort of like once your friends you can go higher but if you do something you don't lose The set friendship. For example. Actor one has now built up a friendship with actor 2
however actor one is pursuing actor three. Actor one and actor two are still friends. So any relationship building with actor free will not cause their friendship level to decrease. However it cannot build past friends.
I am experiencing the same issue as Brockie... Actor image doesn't show up the first time, only the second time opening the menu. Not a deal breaker, but just strange.
Thanks for the plug in It's exactly what I needed aside that tiny glitch.
Please help i can´t do it to work
Hey everyone! I Know I'm a little late to this party lol anyway, I'm trying to come up with a system where when Leader x friendship level reaches LVL y for Friend z a cutscene will play, but I'm not looking the common event plugin ether, the cutscene is set to play in a specific map and I'm not sure how I can Implement this. If anyone can help with this thank you, also if you need more clarification I will be happy to provide.
I am not really remember exactly. But, I believe you could use common event notetag.
<AFS Event Level x Leader y: n>
Then, set that common event to turn on specific in-game switch.
Then, set that switch as a "trigger" to activate cutscene when entering specific map.
I haven't touch MV for a long time. So, I am not really sure about the exact details . Lol.
Is it possible to use a link attack like in trail of cold steel ?
Seems like a promising plugin a question
Can I set it up so that characters gain fp by wining battles together in combat?
Say you have 4 members in battle the ones that are in the battle each gain an fp with eachother
Looking for a way to use this system so characters can unlock unity skills with eachother after gaining so much fp from fighting with each other
Thanks for listening
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