I'm looking for a script to help ease the pain of having to write huge events to control Actor skills. What I am seeking is a script that will automatically update Actor A's skill list based on a variety of factors as listed bellow:
1. An item is in party inventory, this item may be added/removed numerous times.
2. Actor B knows a skill to be added to Actor A.
3. Skill to be gained is not already listed in Actor A's skill list.
4. Actor B's level will be dependent on Actor A's level.
5. Actor B will never be in the active party formation, but can be used in battle upon use of a summoning skill (this skill requires the before mentioned key item to be used).
Example-
Actor A gains the Spirit of Fire key item, this allows him to gain some skills currently known by Actor B, such as Fire and Cure, but not Painflame. If Actor B gains a new skill, Actor A will gain the same skill simultaneously if the skill isn't unique to Actor B. If the Spirit of Fire key item is removed from the party inventory, Actor A unlearns Fire and Cure.
Things that would provide ease of use for this script:
1. An Actor notetag that lists the secondary Actor's to copy the skills from. (e.g. <transfer_actor_skill 2,3,4> )
2. A Skill notetag to mark a skill as non-transferable. (e.g. <no_transfer> )
I am currently using the following scripts in the given order:
Fomar0153 Troop Battle Events v1.0 (currently unused)
Tsukihime Custom Use Conditions (01/04/2014 version)
Tsukihime Skill Type Groups (08/29/2013 version)
Yanfly Ace Core Engine v1.09
Yanfly Ace Battle Engine v1.22
Yanfly Battle Command List v1.09b
Yanfly Class System v1.10
Yanfly Class Specifics v1.00 (currently unused)
Yanfly Class Unlock Level v1.00 (currently unused)
EbonFlame Subclass Manager v1.3.4
Yanfly Ace Equip Engine v1.06
Yanfly Ace Item Menu v1.02
Yanfly Skill Cost Manager v1.03
Yanfly Skill Restrictions v1.02
Yanfly Learn Skill Engine v1.00 (currently unused)
Yanfly JP Manager v1.00 (currently unused)
Shadowmaster9000's Yanfly Battle Command List Mod
Links to individual scripts used can be provided upon request.
I do realize that I can manage the item aspect of this request with a few of these scripts, but the skill transfer and implementation of the notetags is where I am currently stumped. If I can provide any other information needed to further this along towards a solution then please don't hesitate to ask.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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