Actors SV Battlers Extended (More than 3 Frames/action)

Rishi Raj Jain

Pokemon MV Maker
Veteran
Joined
Jul 2, 2017
Messages
204
Reaction score
50
First Language
English
Primarily Uses
RMMV
Hey guys, I was thinking that maybe there could be a Plugin which could Help me and MV Community to Make Multi frames Actors SV Battlers Support in MV
Like I have a 1x40 sprite sheet which I want to support all action of a SV Battlers.

I can thing of going upto 40 animations/action for the Actor. But it eventually eat Huge RAM of users playing the game. So Dropping the Idea.

I'm Iavra Gif Plugin to get this Implimented on Enemies but it Don't supports Actors SV battlers

https://forums.rpgmakerweb.com/index.php?threads/iavra-gif.49033/
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,125
Reaction score
10,639
First Language
Czech
Primarily Uses
RMMV
Quasi sprite allows for various custom battle animations frames.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,015
Members
137,563
Latest member
MinyakaAeon
Top