Actors take too much damage from skills

CoolGamer23

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I just started a new project, and when enemies attack actors with skills they sometimes take too much damage and a lot of times faint (die). How can I fix this?
 

TalalAlgreby

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What's the formula you used in the skill?

And are you sure that the actors defense is good enough? some games set the defense way low..
 

Andar

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by changing and balancing those skills - the default skills are NOT balanced, they can't be balanced because no one can know before where you place which enemies. The entire balancing is something you have to do when creating your game.


If the actors take too much damage, then either the actor defense is too low, the enemy attack is too high or the skill damage formula needs to be changed.
 

CoolGamer23

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by changing and balancing those skills - the default skills are NOT balanced, they can't be balanced because no one can know before where you place which enemies. The entire balancing is something you have to do when creating your game.

If the actors take too much damage, then either the actor defense is too low, the enemy attack is too high or the skill damage formula needs to be changed.
The actor is supposed to take at least 15 points of damage, but it goes up to a whopping 100!

My actors at level 1 have 100 HP.
 

Shaz

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What enemy? What skill? What is the damage formula?


Can't say any more than Andar already said - you have to customize it. If you HAVE customized it, show us what you've done.
 

CoolGamer23

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What enemy? What skill? What is the damage formula?

Can't say any more than Andar already said - you have to customize it. If you HAVE customized it, show us what you've done.
It's what I said on the post above yours.
 

Alexander Amnell

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It's what I said on the post above yours.
No; your post above tells us what is supposed to happen. What we need to help you is the actors/enemy's stats (all stats) and the battle formula that is used in your skill to determine it's damage. Without those things no one could possibly help you with this.
 
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Shaz

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The actor is supposed to take at least 15 points of damage, but it goes up to a whopping 100!


My actors at level 1 have 100 HP.
It's what I said on the post above yours.
You'll have to point me to it. Where did you say what enemy it was, what skill it was, or what your damage formula was? I missed it.


Despite what everyone has said, you haven't even told us if you're using the defaults or if you've made any changes.
 

CoolGamer23

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No; your post above tells us what is supposed to happen. What we need to help you is the actors/enemy's stats (all stats) and the battle formula that is used in your skill to determine it's damage. Without those things no one could possibly help you with this.
Can you find me a formula generator?
 

CoolGamer23

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You'll have to point me to it. Where did you say what enemy it was, what skill it was, or what your damage formula was? I missed it.

Despite what everyone has said, you haven't even told us if you're using the defaults or if you've made any changes.
I'm using the defaults.
 

Shaz

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How 'bout you stop, take a breath, and answer our questions? We can only help you when you give us the details we need to see. If you're going to ignore us, there's not much point in us saying anything, is there?


This is the third time I have asked...


WHAT ENEMY?


WHAT SKILL?


WHAT IS THE DAMAGE FORMULA?
 
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Hesufo

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With the information you gave, I'd advise you increase your Actors' HP to at least 1000 at level 1.

Can't help much further than that, really.
 

CoolGamer23

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How 'bout you stop, take a breath, and answer our questions? We can only help you when you give us the details we need to see. If you're going to ignore us, there's not much point in us saying anything, is there?

This is the third time I have asked...

WHAT ENEMY?

WHAT SKILL?

WHAT IS THE DAMAGE FORMULA?
The enemy is a hornet, the skill is sting, and the formula is 15 + a.atk * 0.6 - b.def * 0.3
 

Shaz

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Yeah, I thought so. With the first enemy, slime, and the default skill, attack, they would normally only do about 16 damage, with a variance of 20. That doesn't add up to 100.


Which makes me think you're pitting a higher-levelled enemy against a lower-levelled actor, and of course they're going to do more damage. In the RTP, the higher your enemy id, the tougher they are, and you should be gaining levels before encountering them.


I can't see a skill called Sting. What # is it?


Edit:


Hornets don't have a skill called Sting by default. I may be overlooking it, but I can't FIND a skill called Sting in the list. And the default values have actors at 562 HP on level 1, not 100 as you state.


So you are NOT using the defaults.


Please paste a screenshot of the skill window here. Since a lot of what you have said is quite misleading, I also doubt the damage formula - one or two changes can make a world of difference. You also didn't state whether there was a variance, which can affect it too. There could also be elemental variances that we cannot see yet. A screenshot of your actor/class and of your enemy would also be useful here.


In short, YOU have made the battle unbalanced.
 
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CoolGamer23

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Yeah, I thought so. With the first enemy, slime, and the default skill, attack, they would normally only do about 16 damage, with a variance of 20. That doesn't add up to 100.

Which makes me think you're pitting a higher-levelled enemy against a lower-levelled actor, and of course they're going to do more damage. In the RTP, the higher your enemy id, the tougher they are, and you should be gaining levels before encountering them.

I can't see a skill called Sting. What # is it?

Edit:

Hornets don't have a skill called Sting by default. I may be overlooking it, but I can't FIND a skill called Sting in the list. And the default values have actors at 562 HP on level 1.

So you are NOT using the defaults.

Please paste a screenshot of the skill window here. Since a lot of what you have said is quite misleading, I also doubt the damage formula - one or two changes can make a world of difference. You also didn't state whether there was a variance, which can affect it too.

In short, YOU have made the battle unbalanced.
I accidentally added a recover health feature, but the skill does have a chance to poison the actor.
 

Shaz

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A recover health feature should not do this either ... unless you've made it a drain or something.


Are you SURE it's solved?
 

captainproton

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Is it possible that you've added an Attack Element to the Sting skill you created and given either your actor or his/her equipment an Element Rate of less than 100% for that element?  That could affect how much damage is dealt. 

It's also possible you've got a decimal point or a zero in the wrong place in your damage formula, and it's just hitting harder than you thought.  Arithmetic errors do happen, after all. 

As stated above, a screenshot would be REALLY helpful.  (If you don't know how, feel free to ask! :) )
 

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