Actors won't move

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So I've been using the software for over a year now. Never had an issue with this. So I have a battle scene between two fighters. Halfway through the battle (After being able to move on a platform with all the same blocks) They can't move. They stop. It's like an invisible wall is blocking them. Any events that could be blocking their way are set to "Below characters" With no texture. My character can walk on every space just fine. Just when it comes to these two actors. They cannot move. I tried disabling the walking animation on one of them due to me unsure if I had a proper walking animation for them or not, but that wasn't the case. I've tried everything. This is an autorun event taking place with the camera panned over to them. I'm having a character attempt to move downwards, but they don't move. When I hit "Skip if not possible" The other person moves just fine, but the problem is It's like an invisible block is preventing the other able to move character from pursuing the other one. There isn't anything blocking it, yet nothing is happening. If needed a more elaborate visual explanation. I can provide screenshots.
 

ShadowDragon

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when you mentions "Autorun" do you also have a selfswitch ON for a blank page?

if you dont have it on the autorun page, the game simply freeze so noone can move untill the autorun is ended
which will never happen without a selfswitch.
 
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when you mentions "Autorun" do you also have a selfswitch ON for a blank page?

if you dont have it on the autorun page, the game simply freeze so noone can move untill the autorun is ended
which will never happen without a selfswitch.
The scene hasn't been completed though. Yes there is a blank page for when the switch happens. I am very familiar with how auto run works, and sadly that isn't the fix for this. Let's say in one cutscene I want A. B, C, and D to be executed. A, B, and C work fine, but on D on this one scene doesn't work. I do not have "Wait until completed" on except for one, but They simply won't move after I have them moving a lot. I want one to go down and the other one intercepts him, but there seems to be an invisible wall preventing that. It doesn't affect my player. Just them.
 
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So with problem 1, that's the script it stops at. For whatever reason. They've been able to move beforehand. Problem 2 shows the surface has no obstacles obstructing it. I have a script that makes all the characters around them disappear and be set to "Below Characters" Problem 3 shows the problem taking place. Invisible wall when there are still more orders to be executed. Problem 4 shows the rest of the script that isn't able to be performed due to the stop. Of course it won't go because I have "Wait until completed" On one of them, but they won't perform it. The rest will just look sloppy without them going through that one block. I ensured that there is no leftover event preventing them from moving as well. Problem 5 shows the characters who were standing there's blank event for them not to obstruct their pathway.
 

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As a debugging step, what happens if you set all the actors to 'through'?
 

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