- Joined
- May 22, 2013
- Messages
- 56
- Reaction score
- 12
- First Language
- Spanish
- Primarily Uses
Hi everyone~
Soo out of the blue I found this script, which I thought was pretty awesome, it basically lets you choose different sets of actor images to have different sprites for dashing and idling, as well as running a common event. It isn't that long or hard to figure out how it works, but its still impressive.
But here is my issue, this script requires me to have a 12x8 actor graphic, since the first 3x4 is for idling, second for walking, and third for dashing (or however you decide). And, I'm currently using Victor's Animated Battlers, kaduki type. And these demand to save the actor graphic as: "$ActorName", and for having that "$" it means it is 3x4, not 12x8 as I need for this script.
Can anyone help me with a way to adapt kaduki type actor sprites to this or another similar script? The only thing I want are the idle and dashing animations, any script is just fine. I've tried to do it with common events and such, but that didn't work as good as I expected
(characters DID changed sprites but kept blinking [opacity 255>0>255,etc], I guess this has to do with Victor's Diagonal Movement, but it's just a guess).
I'll leave the scripts here:
Galv Idle/Dashing Animations:
http://galvs-scripts.com/galvs-character-animations/
Victor's Animated Battlers:
https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Animated%20Battle.txt
I know I normally shouldn't be trying to blend different scripts, but this was such a simple yet good add-on, I do want to have it. >~<
But regardless, thank you all in advance~
Soo out of the blue I found this script, which I thought was pretty awesome, it basically lets you choose different sets of actor images to have different sprites for dashing and idling, as well as running a common event. It isn't that long or hard to figure out how it works, but its still impressive.
But here is my issue, this script requires me to have a 12x8 actor graphic, since the first 3x4 is for idling, second for walking, and third for dashing (or however you decide). And, I'm currently using Victor's Animated Battlers, kaduki type. And these demand to save the actor graphic as: "$ActorName", and for having that "$" it means it is 3x4, not 12x8 as I need for this script.
Can anyone help me with a way to adapt kaduki type actor sprites to this or another similar script? The only thing I want are the idle and dashing animations, any script is just fine. I've tried to do it with common events and such, but that didn't work as good as I expected
(characters DID changed sprites but kept blinking [opacity 255>0>255,etc], I guess this has to do with Victor's Diagonal Movement, but it's just a guess).I'll leave the scripts here:
Galv Idle/Dashing Animations:
http://galvs-scripts.com/galvs-character-animations/
Victor's Animated Battlers:
https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Animated%20Battle.txt
I know I normally shouldn't be trying to blend different scripts, but this was such a simple yet good add-on, I do want to have it. >~<
But regardless, thank you all in advance~

