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The title says it all, the other day i was replaying dark souls and though that the combat is actually kind of turn based.
In the sense that the stamina bar limiting your actions forces you to think ahead and plan your steps while fighting.

So i was thinking maybe there is a way to give the turn based combat of an rpg maker game a bit of that flavour.
Maybe using the TP as "stamina" making that every action you take consumes tp and when it hits 0 you cant act.
The amount of stamina you recover each turn could vary depending on various things, etc.

The combat itself specially regarding bosses could be more about observing the enemy, identifying their attack patterns and planning accordingly. With a "roll" or "evade" command added to the game that would work similar to the guard one, but instead it would boost your evasion?

And you could always go the tank way and guard instead of evading.

Its just and idea i had, but it would be cool to hear opinions on this, specially if you have played these games and now what im talking about. :D

Also my apologies if this has been asked before.

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