- Joined
- Jun 25, 2013
- Messages
- 207
- Reaction score
- 24
- First Language
- English
- Primarily Uses
- RMMZ
I'm trying to put together a game in which the offhand slot can either be used for weapons or shields, interchangeably.
No process would be needed to switch over the slot type, either a weapon or shield could be equipped at any time.
It'd also be able to recognize a two-handed item, which would disallow use of the offhand slot unless the character equipping it has a specific perk.
However the system I'd like is a little bit more complex than just this, making it more difficult for me to get it set up, as it ties intrinsically into another system I'd like to set up which adds an alternate weapon slot set. I'm not sure if I should have the two systems be part of a single script, or separated into two scripts which tie in with each other.
No process would be needed to switch over the slot type, either a weapon or shield could be equipped at any time.
It'd also be able to recognize a two-handed item, which would disallow use of the offhand slot unless the character equipping it has a specific perk.
However the system I'd like is a little bit more complex than just this, making it more difficult for me to get it set up, as it ties intrinsically into another system I'd like to set up which adds an alternate weapon slot set. I'm not sure if I should have the two systems be part of a single script, or separated into two scripts which tie in with each other.

