var NewPid = 20;
$gameVariables.Hud_PinBoard = new Hud_PinBoard(NewPid);
var NewPid = Preload_Hud_PinBoard(); // return the new PID
$gameVariables.Hud_Displacement= new Hud_Displacement(NewPid);
var NewPid = Preload_Hud_Displacement(); // return the new PID
$gameVariables.Hud_Info= new Hud_Info(NewPid);
var NewPid = Preload_Hud_Info(); // return the new PID
$gameVariables.Hud_PinBoard
$gameVariables.Hud_Displacement
$gameVariables.Hud_Info
function A(a, b,c) {
this.XY = [a,b,c];
}
$gameVariables.Hud_PinBoard.A(a,b,c); // change the proprety this.XY in the object Hud_PinBoard
$gameVariables.Hud_Info.A(a,b,c); // change the proprety this.XY in the object Hud_Info
Game_Variables.prototype.A = function A(a, b,c) {
this.XY = [a,b,c];
}
$gameVariables.A()
$gameVariables.Hud_Displacement.A(); // return undefined