Add/Change Choice Graphic?

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Yappy Monoxide

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Hi everyone.


So I was wondering if it would be possible to change the graphic of the choice window to something other than the default window graphic.



EDIT: Forgot to mention that I am using This Script by modern algebra to make the choice go at the top of the screen. 


Example:

Moar Stuff.png


This would be the text graphic.


Stuff.jpg


And this would be the choice graphic.

Is there a script that can do this through a script call or do it automatically?
 
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Ossra

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You can also do a quick one-line change. 

Code:
// Within Scene_Map or Scene_Battle
SceneManager._scene._messageWindow._choiceWindow.windowskin = ImageManager.loadSystem('Name of Windowskin');
 

Ossra

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@Yappy Monoxide Ah, well, it's not a line change, it's just a script call.
 

Ossra

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Oh wait, this is for Ruby. Oop ... nevermind me. That call was for MV.
 

Yappy Monoxide

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EDIT: I had a hunch that was Mv script call.
 
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Yappy Monoxide

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"Burn it with fire" ring a bell?
 

NeoFantasy

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*looks to the left, then the right*


Nooooooooo~ :rswt:
 

Andar

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I suggest you read through the other parts of Modern Algebra's Advanced text system - If I remember correctly, one of them already contains the option to change the windowskind during the game, and you just need to use that command before and after the show choice.
 

Yappy Monoxide

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I suggest you read through the other parts of Modern Algebra's Advanced text system - If I remember correctly, one of them already contains the option to change the windowskind during the game, and you just need to use that command before and after the show choice.
I did figure this out last night but now I am running into another problem. The window skin color. Is there a way to disable it?
 

Ossra

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Yeap. Here is what I used in my old projects.

Code:
#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
#  This is a super class of all windows within the game.
#==============================================================================

class Window_Base < Window

  #--------------------------------------------------------------------------
  # * OVERWRITE - Update Tone
  #--------------------------------------------------------------------------
  def update_tone
    # Window Skin Color Tweak
  end
  
end # Window_Base
 
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mlogan

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