- Joined
- Oct 29, 2015
- Messages
- 121
- Reaction score
- 24
- First Language
- english
Alright, my request is a slight mod to yanfly's battle engine core plugin, which is basically to make it compatible with the new plugin by DreamX.
DreamX has made the new PermaDeath plugin, which is amazing, and it now allows you to have basically a new stat based on a variable for how many times a character can die in battle until they permanantly are dead and leave the party.
This is very similar to the LP system that the SaGa Series uses in all of their games, I want to duplicate that system, using DreamX's PermaDeath Plugin and Yanfly's BattleEngineCore Plugin.
So, everything works like it's supposed to, but what my request is for is to add the LP stat to the battle HUD.
All it needs to do is just show the Text "LP" like HP, MP, TP. It doesnt need a gauge or anything, and then to just have the nuumber next to it, again like HP, MP, TP. But the number just needs to be the variable in the from the Plugin's Notetag that is added to the actor from the PermaDeath Plugin, which is,
<NoPermadeathVariable: x>
The X is the variable, which would be the number of LP the actor has
This is going to be a different number for each actor as well.
DreamX has made the new PermaDeath plugin, which is amazing, and it now allows you to have basically a new stat based on a variable for how many times a character can die in battle until they permanantly are dead and leave the party.
This is very similar to the LP system that the SaGa Series uses in all of their games, I want to duplicate that system, using DreamX's PermaDeath Plugin and Yanfly's BattleEngineCore Plugin.
So, everything works like it's supposed to, but what my request is for is to add the LP stat to the battle HUD.
All it needs to do is just show the Text "LP" like HP, MP, TP. It doesnt need a gauge or anything, and then to just have the nuumber next to it, again like HP, MP, TP. But the number just needs to be the variable in the from the Plugin's Notetag that is added to the actor from the PermaDeath Plugin, which is,
<NoPermadeathVariable: x>
The X is the variable, which would be the number of LP the actor has
This is going to be a different number for each actor as well.
