Normally when the timer is used to set a limit to how long the player has to complete something, it starts at the given length and counts down to zero, at which point the player has run out of time.
However, what I would like to be able to do is to provide something which will extend the length of time available by adding X number seconds back on to the timer. So, for example, the player hits a switch which adds 20 seconds on to the time still available.
How would I go about doing that?
Thanks.
However, what I would like to be able to do is to provide something which will extend the length of time available by adding X number seconds back on to the timer. So, for example, the player hits a switch which adds 20 seconds on to the time still available.
How would I go about doing that?
Thanks.


