Droth

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Hey there, I'm working on a project where I assign skills based on what weapons are equipped. I am using Yanfly's Skill Restrictions: http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/ to add cooldowns so that the abilities can only be used once per turn. Right now I have to set it up so the weapons add unique skills such as eg. "Left Missle", "Right Missle"

Which is quite messy, but doable if necessary.  Is there any way I could either adjust the cooldown amount if multiples of skills are added? or is there any way to add multiple instances of each skill?

Thank you =)
 

??????

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if the abilities can only be used once per turn, why do you want to modify the amount of times you can use it ? simply dont restrict it to start with ?
 

Engr. Adiktuzmiko

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maybe he's using Yanfly's FTB so his actors can act multiple times per turn?
 
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Droth

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Basically the idea is to have weapons that can be fired once per turn per weapon, and having the restriction be heat generated instead of ending your turn, so you can use all of your weapons (or other skills) and then choose to end your turn. If that makes more sense? So if a character has two of the same weapon they can fire it twice, but generate more heat. I'm just trying to avoid having to create separate skills for each weapon, and truthfully that doesn't entirely work either. For example, currently I have eg. Missle #1 Left arm, and Missle #1 Right arm, they each give skills called "Missle #1 1" or "Missle #1 2" But I'd rather have it set up so I can just add the weapon and somehow not have to create skills unique to each weapon. The problem I'm currently running into is that when I try to restrict "Missle #1 Left arm" from going into the Right arm socket, I can't because it's still classed as a "weapon" instead of a "Left arm" Slot type. Sorry I know I'm not explaining this the best... Maybe if there is some kind of script call I could use in an event to increase the cooldown on an ability if two of the same weapon are equipped. I'm honestly just not sure how to approach it.

As for your question Shana, I am not using FTB but I am using Yanfly's Instant cast for similar effect =)

Hope this helps, thanks so much =)
 

Shaz

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

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