- Joined
- Apr 22, 2016
- Messages
- 106
- Reaction score
- 29
- First Language
- Russian
- Primarily Uses
Description of the Feature:
Mockups:


Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- Add the ability to pause the timer, or better, make it work the same as in RPG Maker 2003.
Mockups:


Why is this feature good?
This feature is great because of the following:
- It will be possible to pause the timer during dialogues.
- It will be possible to come up with new traps where the timer stopped. The player is happy but something is happening and the timer continues to run again.
- Option 2 is very good as it will also allow you to do things where the timer is shown earlier but the countdown starts after certain actions. For example, you can make a challenge in the game where you need to defuse a bomb before the countdown begins. In this case, a timer with a countdown time will already be shown, but it will start later.
Possible issues with this feature?
Issues that might arise from this feature:
- For the 1st option, you will also have to add the "continue timer countdown" function. In MZ, the "Start" button is designed as a completely new timer. In option 2, this is not required since the "Start" button should only start the time, and the "Set Time" button should set the timer time and initialize it.
- Option 2 will require many changes. For example, the "Start" button will need to be divided into 2 separate buttons: the "Set Time" button and the "Start" button, where the "Start" button will only start the timer countdown, and the "Set Time" button will perform the role of initializing the timer and setting its time ... And it is this button that will display the timer on the screen.
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