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[IMG]http://3.bp.blogspot.com/-QbG5bFUy0pY/USvke99SHFI/AAAAAAAAAIc/3f3AsUxMLqk/s1600/JapTitleCard.jpg[/IMG]
V.6.0.0Welcome. This will be a thread used to track the early and pre-release development stages of the RPG 'Addenda.' Initially the thread might look a little bare, but it will be updated continually over time for the next year. Hopefully I can keep the updates coming frequently enough to ensure the thread remains a little fresh!
To allow people to keep up to date, when I make additions to this page, I'll change the "version number" up above. This way you can instantly know whether or not something new has been added.
Introduction - What is Addenda?
Addenda is my first Roleplaying game in RPGMaker VX Ace, and I intend to use it both as a way of establishing myself within the community and as a way of learning my way around the program to improve my skills for future endeavors.
My goals for the project intend it to be a huge game. I mean absolutely giant. My current minimum playtime is amed to be 20 hours which would be for the Main Storyline only. This means that the playtime does not account for how long you would spend exploring and taking part in side-quests. Factoring in those, my hope is to double the playtime to 40 hours, if not just under.
The Addenda Player Survey!
If you've tested this game, or played it for any period of time, please take a few minutes to fill out this short survey so I can better understand your experience of it!
http://www.surveymonkey.com/s/KHSVXFR
[IMG]http://imageshack.us/a/img138/7088/theworldl.jpg[/IMG]
Addenda's world is in a Fantasy setting reminiscent of Final Fantasy. Of course, I'll be using the default tilesets with only minor alterations (I want future projects to be almost entirely custom, but for now it will save a little time to use the Default graphics.)
It's a vast, expansive world and although it's people refer to it as Earth it is a very different world covered with many terrains and peoples which the player can explore and interact with in great detail. Inspired by games like Broken Sword where the player would be examine virtually everything in the scenery, I've tried to ape this in my game, both to add some depth to the world (and the characters), but also to players a reason to explore every nook and cranny beyond simple loot.
The world of Addenda is one of danger. It is covered in dangerous beasts (called simply 'Monsters') that are much like incredibly dangerous versions of animals.
Once, long ago, the Monsters were far too many in number, and would attack settlements often. So, to combat this, the Kingdom of Lord Amat created The Army of Man. He created many allies with other settlements and peoples, merging all their warriors together as one force. Over time, this army managed to create safety in the land, and when the Monsters learned to stay away from settlements, the Army's purpose soon turned to a more poltical one. 150,000 well-armed soldiers trained in various ways to murder were now left without a goal. At this time, there was poltical worry in the house of Lord Amat. His son was of age and he and his father had radically different views on the world. It was never revealed publically, but when the news of Lord Amat's death spread, everyone assumed he had been killed by the next heir to the throne; his son Kain.
Kain sought to create a Kingdom. Using the strength of the Army of Man, he established The Kingdom of Man, and ruled his lands with an iron fist. Any settlements that would not align themselves under the banner of his Kingdom would be executed, their young would be taken by the Army and indoctrinated into becoming soldiers, then, as further wicked punishment, they would be sent to kill whoever remained of their people that were still not under the banner of Kain. There was no force in the world to stop him, not physical or magical. His army grew far too big and they were considered zealots, fighting in a holy crusade for their leader.
Fifty years after Kain's death and the world is left in poltical tatters. Kain left no son to take his throne (probably out of fear of assassination) and thus the leader of The Kingdom of Man became a group of unelected councilmen who exist only to fill the void; and who are all completely both to rule a country and to clean up the mess that Kain left behind with his Kingdom of death and destruction. A bitter power struggle exists between the councilmen and Alasdair, General of the Army of Man.
It's a vast, expansive world and although it's people refer to it as Earth it is a very different world covered with many terrains and peoples which the player can explore and interact with in great detail. Inspired by games like Broken Sword where the player would be examine virtually everything in the scenery, I've tried to ape this in my game, both to add some depth to the world (and the characters), but also to players a reason to explore every nook and cranny beyond simple loot.
The world of Addenda is one of danger. It is covered in dangerous beasts (called simply 'Monsters') that are much like incredibly dangerous versions of animals.
Once, long ago, the Monsters were far too many in number, and would attack settlements often. So, to combat this, the Kingdom of Lord Amat created The Army of Man. He created many allies with other settlements and peoples, merging all their warriors together as one force. Over time, this army managed to create safety in the land, and when the Monsters learned to stay away from settlements, the Army's purpose soon turned to a more poltical one. 150,000 well-armed soldiers trained in various ways to murder were now left without a goal. At this time, there was poltical worry in the house of Lord Amat. His son was of age and he and his father had radically different views on the world. It was never revealed publically, but when the news of Lord Amat's death spread, everyone assumed he had been killed by the next heir to the throne; his son Kain.
Kain sought to create a Kingdom. Using the strength of the Army of Man, he established The Kingdom of Man, and ruled his lands with an iron fist. Any settlements that would not align themselves under the banner of his Kingdom would be executed, their young would be taken by the Army and indoctrinated into becoming soldiers, then, as further wicked punishment, they would be sent to kill whoever remained of their people that were still not under the banner of Kain. There was no force in the world to stop him, not physical or magical. His army grew far too big and they were considered zealots, fighting in a holy crusade for their leader.
Fifty years after Kain's death and the world is left in poltical tatters. Kain left no son to take his throne (probably out of fear of assassination) and thus the leader of The Kingdom of Man became a group of unelected councilmen who exist only to fill the void; and who are all completely both to rule a country and to clean up the mess that Kain left behind with his Kingdom of death and destruction. A bitter power struggle exists between the councilmen and Alasdair, General of the Army of Man.
Before reading, try to understand that I've tried my damndest to write this without spoiling anything! I want players to understand that there is a plot out there that's far bigger than you might expect, and although you might think you know how this story goes, I can promise there will be many twists and turns you will not see coming...
The plot of Addenda starts with our hero Joseph finding himself in the town of Kiria. Completely unaware of how he actually came to be there, he decides to seek out answers and discovers that not only is he very far from home -- he's in an entirely new world with strange people, rules and systems.
Exploring the town leads Joseph to find Kirk, a wise Mage, who reveals to him that he isn't the first person to arrive in the town with no recollection of going there. In fact, Kirk is so used to people appearing int his manner, that he simply refers to these people as "them" as if they were a daily occurence.
Kirk explains that Joseph has bigger problems than his amnesia, though. The town of Kiria has been attacked by monsters. Kirk wants to head to East Kiria to escape the invading monsters and warn other near-by settlements that they are in danger. Joseph, understanding the danger, allies himself with Kirk.
Kirk sees that Joseph is indeed foreign to the world as he has no knowledge of the common elements: like magic. Using a simple spell, Kirk imbues Joseph with some basic battle-knowledge to prepare him for the journey ahead, and the two set ahead on their journey both to warn others of the impending monster attacks, and to find answers about Josephs appearence in Kiria.
What follows is a long journey that takes players through the expansive world, introducing them to various people who will help them in their quest and who may even need helped as well. Travelling onward, Joseph and his party will learn the motives behind the monster invasion and they will discover why Joseph (and the other Amnesiacs) came to the world.
Players will experience a large plot revolving around three pillars: The Kingdom of Man, The Monster invasion and the mysterious legend of the ancient 'tower of souls.' These three seperate but crucial plots tie in together, but the player has the choice of exactly how much of it they really want to explore.
The plot of Addenda starts with our hero Joseph finding himself in the town of Kiria. Completely unaware of how he actually came to be there, he decides to seek out answers and discovers that not only is he very far from home -- he's in an entirely new world with strange people, rules and systems.
Exploring the town leads Joseph to find Kirk, a wise Mage, who reveals to him that he isn't the first person to arrive in the town with no recollection of going there. In fact, Kirk is so used to people appearing int his manner, that he simply refers to these people as "them" as if they were a daily occurence.
Kirk explains that Joseph has bigger problems than his amnesia, though. The town of Kiria has been attacked by monsters. Kirk wants to head to East Kiria to escape the invading monsters and warn other near-by settlements that they are in danger. Joseph, understanding the danger, allies himself with Kirk.
Kirk sees that Joseph is indeed foreign to the world as he has no knowledge of the common elements: like magic. Using a simple spell, Kirk imbues Joseph with some basic battle-knowledge to prepare him for the journey ahead, and the two set ahead on their journey both to warn others of the impending monster attacks, and to find answers about Josephs appearence in Kiria.
What follows is a long journey that takes players through the expansive world, introducing them to various people who will help them in their quest and who may even need helped as well. Travelling onward, Joseph and his party will learn the motives behind the monster invasion and they will discover why Joseph (and the other Amnesiacs) came to the world.
Players will experience a large plot revolving around three pillars: The Kingdom of Man, The Monster invasion and the mysterious legend of the ancient 'tower of souls.' These three seperate but crucial plots tie in together, but the player has the choice of exactly how much of it they really want to explore.
Note: these bios are intentionally left short or otherwise ambiguous in specific areas as some details may be important to the plot, or I feel that they only work in the narrative when explored at the correct time in the script. I'm excited about the game's story and how people might react to it, so I want to keep as many thingsas possible a surprise !
Joseph:
Full name: Joseph Mason
Age: 20
Sex: Male
Joseph is a young and confident man, and although he's found himself in a dangerous new world, he remains optimistic that he can find the answers he desperately seeks. Though at times he can seem a little childish, he has a warriors spirit residing within, and when the time calls for it, he can be a great leader.
Age: 20
Sex: Male
Joseph is a young and confident man, and although he's found himself in a dangerous new world, he remains optimistic that he can find the answers he desperately seeks. Though at times he can seem a little childish, he has a warriors spirit residing within, and when the time calls for it, he can be a great leader.
Full name: 'Kirk Williams'
Age: Unknown/appears to be middle-aged.
Sex: Male
Kirk is a scholar of magic, and has a rather religious view of it. At times he can come off as an elitist, claiming the magic is the be-all-end-all cure to all the world's problems, and he is disapproving of anyone who disregards it's uses or considers it anything other than an ethical practice to learn.
Despite this, he is well-meaning, and will always help those in need. Those who know him would describe him as a protective and trustworthy man, highly intelligent and caring. Although, he can be a little 'wordy' much to the chagrin of others.
Age: Unknown/appears to be middle-aged.
Sex: Male
Kirk is a scholar of magic, and has a rather religious view of it. At times he can come off as an elitist, claiming the magic is the be-all-end-all cure to all the world's problems, and he is disapproving of anyone who disregards it's uses or considers it anything other than an ethical practice to learn.
Despite this, he is well-meaning, and will always help those in need. Those who know him would describe him as a protective and trustworthy man, highly intelligent and caring. Although, he can be a little 'wordy' much to the chagrin of others.
Full Name: Nephi [last name unknown]
Age: 8 years old
Sex: Female
Nephi is a mysterious child. She displays a carefree attitude and the naivety of someone her age, but when she jumps into combat Nephi displays skills and battle knowledge of a warrior decades older than her.
Age: 8 years old
Sex: Female
Nephi is a mysterious child. She displays a carefree attitude and the naivety of someone her age, but when she jumps into combat Nephi displays skills and battle knowledge of a warrior decades older than her.
Full Name: Carmach "Whistler" Gree
Age: mid-50s
Sex: Male
Carmach is a veteran of war and ex-soldier for the Army of Man. He spends his days roaming and drinking. Although he hasn't battled in many years, his skills are still as strong. He tends to protray himself as a battle-shy drunkard, but when pushed into a corner he becomes a calculating master of combat. Known for his songs in battle which boosted the strength and morale of his fellow soldiers, Carmach is a legendary warrior who's name is now fading away from legend to myth to obscurity. And that's just how he likes it.
Age: mid-50s
Sex: Male
Carmach is a veteran of war and ex-soldier for the Army of Man. He spends his days roaming and drinking. Although he hasn't battled in many years, his skills are still as strong. He tends to protray himself as a battle-shy drunkard, but when pushed into a corner he becomes a calculating master of combat. Known for his songs in battle which boosted the strength and morale of his fellow soldiers, Carmach is a legendary warrior who's name is now fading away from legend to myth to obscurity. And that's just how he likes it.
Full name: Neir Vala
Age: Mid-20s.
Sex: Female
Neir is a rogueish Witchhunter. Dangerous with magic, and a deadly shot with a gun, Neir has earned a reputation as the most prolific name in Witchunting. Growing up as the daughter of a banker, she always intended to take over the family Bank, but when her family was killed, her soul filled with darkness. Learning that her family may have been killed as a result of magic, she began to form a plan for revenge and hunted down all the magic-users she could find for information. Over time, she realised she could make a nice profit doing something she loved: killing evil magic-users. It is this that has created her infamy as a Witchunter, and today she still hunts mercilessly for those responsible for her family's death.
Age: Mid-20s.
Sex: Female
Neir is a rogueish Witchhunter. Dangerous with magic, and a deadly shot with a gun, Neir has earned a reputation as the most prolific name in Witchunting. Growing up as the daughter of a banker, she always intended to take over the family Bank, but when her family was killed, her soul filled with darkness. Learning that her family may have been killed as a result of magic, she began to form a plan for revenge and hunted down all the magic-users she could find for information. Over time, she realised she could make a nice profit doing something she loved: killing evil magic-users. It is this that has created her infamy as a Witchunter, and today she still hunts mercilessly for those responsible for her family's death.
Full Name: Doro [Last name unknown]
Age: Roughly 30
Sex: Male
Doro is an energetic and fast-witted Thief. He talks and presents himself as an over-confident, obnoxious joker. Despite not being entirely fond of him, he is intrigued by Joseph (and the possible riches he may have), and so periodically follows and interacts with him, acting as a constant shadow, never far from the party and seldom seen or heard.
He may appear to be a harmless happy-go-lucky man, but Doro hides an array of skills and lightening fast reflexes. His character may be mysterious, but one thing is clear: there is a lot more to Doro than he lets on, and his secrets may be far darker than anyone could know.
Age: Roughly 30
Sex: Male
Doro is an energetic and fast-witted Thief. He talks and presents himself as an over-confident, obnoxious joker. Despite not being entirely fond of him, he is intrigued by Joseph (and the possible riches he may have), and so periodically follows and interacts with him, acting as a constant shadow, never far from the party and seldom seen or heard.
He may appear to be a harmless happy-go-lucky man, but Doro hides an array of skills and lightening fast reflexes. His character may be mysterious, but one thing is clear: there is a lot more to Doro than he lets on, and his secrets may be far darker than anyone could know.
This section will probably become one of the most updated, I reckon.
Alpha:
Kirk's Basement Map Update: (Screenshots)
The maps been changed to feel like it's smaller. As well as this, I've included some minor switch-puzzles that can award players a little extra for exploring.
[IMG]http://1.bp.blogspot.com/-9Zd2-7hgBNU/USp9sh_D8JI/AAAAAAAAAHc/8mh3yub8Pf4/s1600/KirkBasementNew.JPG[/IMG]
[IMG]http://4.bp.blogspot.com/-gs-v81TYEd4/USp9tYElb-I/AAAAAAAAAHk/1i2_cIX-tR8/s1600/BasementPuzzles.JPG[/IMG]
The maps been changed to feel like it's smaller. As well as this, I've included some minor switch-puzzles that can award players a little extra for exploring.
[IMG]http://1.bp.blogspot.com/-9Zd2-7hgBNU/USp9sh_D8JI/AAAAAAAAAHc/8mh3yub8Pf4/s1600/KirkBasementNew.JPG[/IMG]
[IMG]http://4.bp.blogspot.com/-gs-v81TYEd4/USp9tYElb-I/AAAAAAAAAHk/1i2_cIX-tR8/s1600/BasementPuzzles.JPG[/IMG]
Fun fact: each gravestone has a unique name on it. That means 59 different names can be found. Some of them parody famous names, some don't. Some reference important plot points later on in the story, too!
[IMG]http://1.bp.blogspot.com/-li7ScB7hXug/USqbI2NjtsI/AAAAAAAAAH0/1PlHvS-qHhk/s1600/KiriaCemetary1.JPG[/IMG]
[IMG]http://2.bp.blogspot.com/-_JQJTib3X3c/USqbJbgcCUI/AAAAAAAAAH8/pFNB1vnKecY/s1600/KiriaCemetary2.JPG[/IMG]
[IMG]http://1.bp.blogspot.com/-li7ScB7hXug/USqbI2NjtsI/AAAAAAAAAH0/1PlHvS-qHhk/s1600/KiriaCemetary1.JPG[/IMG]
[IMG]http://2.bp.blogspot.com/-_JQJTib3X3c/USqbJbgcCUI/AAAAAAAAAH8/pFNB1vnKecY/s1600/KiriaCemetary2.JPG[/IMG]
The main theme for the game. Enjoy.
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RRFWsuHxz1s
Battle Theme 'Prepare Yourself!': (Video)
East Kiria Battle Theme 'Kirian Struggle': (Video)
Boss Battle Theme 'The Fighting Spirit!': (Video)
Game Over Theme 'Defeat': (Video)
Intro: (Video)
The introduction scene to the game.
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This is a video made while I was having some fun with a Martial Artist skill that turned out to be ridiculously powerful and awesome to watch. Don't get too excited, in the game it will be expensive to use and difficult to learn!
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H5U75d7wcko
- Emotional branch conversations; at times you can select which emotional response for your character to give ranging from Happy, Angry, Dissmissive, and so on, these different choices can lead to new discussions which will reveal different aspects of character's personality and backstory.
- Rare items to search for, yielding new side-quests and in-battle rewards!
- Entirely original Musical Soundtrack
- Various sub-plots and side-quests; get involved and immersed in the world of Addenda to whatever degree you wish. Do you want to experience every ounce of story, or do you want to simply fight monsters and win loot? It's up to you!
- Vast party system! Recruit dozens of warriors to aid you in your quest, and select up to 4 to battle with. Mix and match unique abilities for the right situation.
- Challenging Turn-Based Strategy. No easy rides here. All enemies have their strengths and their weaknesses, and not fighting appropriately will leave you dead before you know it. In the world of Addenda, you may be strong, but your enemies are stronger. Using your brain is the only way to get the advantage!
- Rare items to search for, yielding new side-quests and in-battle rewards!
- Entirely original Musical Soundtrack
- Various sub-plots and side-quests; get involved and immersed in the world of Addenda to whatever degree you wish. Do you want to experience every ounce of story, or do you want to simply fight monsters and win loot? It's up to you!
- Vast party system! Recruit dozens of warriors to aid you in your quest, and select up to 4 to battle with. Mix and match unique abilities for the right situation.
- Challenging Turn-Based Strategy. No easy rides here. All enemies have their strengths and their weaknesses, and not fighting appropriately will leave you dead before you know it. In the world of Addenda, you may be strong, but your enemies are stronger. Using your brain is the only way to get the advantage!
[IMG]http://imageshack.us/a/img546/9126/demosy.jpg[/IMG]
https://www.dropbox.com/s/w2f9y8utufobexj/ADDENDAv4b.rar
[IMG]http://imageshack.us/a/img259/1925/faqxq.jpg[/IMG]
Okay, so I don't really have any quested asked about the game yet, let alone ones asked frequently! But I'll use this section to be able to quickly add information that wouldn't otherwise fit into other categories for now.
As I see it, the more people want to know, the bigger this section will become. So if you have any questions, please ask away.
- How many different people will be able to join me in my quest?
Over the course of the game, you'll meet many people who may wish to help you in your quest. Of course, some of them will only join you if you complete certain quests or help them out in some way. I hope to have a wide variety of allies to choose from, so that everyone's group will ultimately be different. I can't give specific numbers until much later in the development process.
- You said you are using default graphics, does this mean everything will be 'default'?
Not at all. All of the music I am producing myself and many of the skills, items/item types, armour/armour types and classes are custom as well.
- You're using the default graphics, aren't you ashamed of yourself you bottomfeeding, braindead, arsebandit-looking evil hamfisted goon?
Not at all. In fact, the opposite. I like the default graphics. Aside from that, I am many things, but good at the art? Nope. Taking the time to just learn to create even remotely passable tiles would add an entirely unknown number of months to the game development schedule, and in my eyes, it isn't something this project needs. It's ambitious enough, and I'm doing everything myself. Take the game for what it is, don't compare it graphically to other RPGMaker games, and don't get too hung up on the fact it uses default tilesets and you will, I promise, you will have a far, far better gaming experience.
- Hang on, a minute. Did I read that you've got a Martial Artist class for the game?
Indeed. It's a bit of a pet-love of mine. Ever since the MMO Anarchy Online, I've always had a fondness for seeing Martial Artists in RPGs. Sadly, not many mainstream games support them, so I thought I'd implement them myself. They have many unique skills. They are capable of equipping Claw weapons and Gloves. I won't reveal the distinction between the two, but those two weapon types more important in some side-plots than you might think. As well as these weapons, Martial Artists have access to a unique armour type. They can't actually wear any other armor, which I feel creates an interesting style for them. I won't discuss what that armour type is just yet as it's still being tweaked.
- Does Joseph remember absolutely nothing?
No. He remembers his entire life. His arrival into the town of Kiria is a mystery to him. As far as he can tell, he's in an entirely new world.
Joseph is a regular joe from regular real-world Earth who, for unknown reasons, has been transported to the Earth in Addenda.
- Do you know how many side-quests you want to put in the game?
Not specifically, but I would like there to be a lot, enough to make you want to re-play the game.
- Do you have a set release date, or a date you are aiming for?
I'm aiming to finish and release the game in 2014, probably in the second quarter (1st Jan - 31st March). Demos and updates will be coming throughout 2013, though.
- I want to support the project. How can I do that?
For starters, get in touch with Yoji Shinkawa and ask him to do all the art for my game, then give me £5, 000, 000.
Or you could add the WMD - Addenda support banner to your sig. You can find it at the bottom of this post..
- Addenda sounds ambitious for your first project, are you sure you're going to be able to provide everything you promise?
Well, it is ambitious for a first project, granted. However, I'm taking a whole year to work on it, using it as the basis for learning how to use RPGMaker. As for delivering all I promise? Definitely. I'm no Peter Molyneux. If I promise something will be implemented, it will be in the final game. Or your MONEY BACK! (Game will be released for free, so there's nothing to get back if you're dissatisfied.)
- Are you intentionally trying to make Addenda difficult?
I wouldn't say that Addenda is 'difficult' as such. It's like Dark Souls, it isn't hard, it just takes a bit if thinking to figure out how to take on specific enemies. If you think you can get through by just hitting Attack every turn, think again. The enemies in this game won't give you an easy ride!
Over the course of the game, you'll meet many people who may wish to help you in your quest. Of course, some of them will only join you if you complete certain quests or help them out in some way. I hope to have a wide variety of allies to choose from, so that everyone's group will ultimately be different. I can't give specific numbers until much later in the development process.
- You said you are using default graphics, does this mean everything will be 'default'?
Not at all. All of the music I am producing myself and many of the skills, items/item types, armour/armour types and classes are custom as well.
- You're using the default graphics, aren't you ashamed of yourself you bottomfeeding, braindead, arsebandit-looking evil hamfisted goon?
Not at all. In fact, the opposite. I like the default graphics. Aside from that, I am many things, but good at the art? Nope. Taking the time to just learn to create even remotely passable tiles would add an entirely unknown number of months to the game development schedule, and in my eyes, it isn't something this project needs. It's ambitious enough, and I'm doing everything myself. Take the game for what it is, don't compare it graphically to other RPGMaker games, and don't get too hung up on the fact it uses default tilesets and you will, I promise, you will have a far, far better gaming experience.
- Hang on, a minute. Did I read that you've got a Martial Artist class for the game?
Indeed. It's a bit of a pet-love of mine. Ever since the MMO Anarchy Online, I've always had a fondness for seeing Martial Artists in RPGs. Sadly, not many mainstream games support them, so I thought I'd implement them myself. They have many unique skills. They are capable of equipping Claw weapons and Gloves. I won't reveal the distinction between the two, but those two weapon types more important in some side-plots than you might think. As well as these weapons, Martial Artists have access to a unique armour type. They can't actually wear any other armor, which I feel creates an interesting style for them. I won't discuss what that armour type is just yet as it's still being tweaked.
- Does Joseph remember absolutely nothing?
No. He remembers his entire life. His arrival into the town of Kiria is a mystery to him. As far as he can tell, he's in an entirely new world.
Joseph is a regular joe from regular real-world Earth who, for unknown reasons, has been transported to the Earth in Addenda.
- Do you know how many side-quests you want to put in the game?
Not specifically, but I would like there to be a lot, enough to make you want to re-play the game.
- Do you have a set release date, or a date you are aiming for?
I'm aiming to finish and release the game in 2014, probably in the second quarter (1st Jan - 31st March). Demos and updates will be coming throughout 2013, though.
- I want to support the project. How can I do that?
For starters, get in touch with Yoji Shinkawa and ask him to do all the art for my game, then give me £5, 000, 000.
Or you could add the WMD - Addenda support banner to your sig. You can find it at the bottom of this post..
- Addenda sounds ambitious for your first project, are you sure you're going to be able to provide everything you promise?
Well, it is ambitious for a first project, granted. However, I'm taking a whole year to work on it, using it as the basis for learning how to use RPGMaker. As for delivering all I promise? Definitely. I'm no Peter Molyneux. If I promise something will be implemented, it will be in the final game. Or your MONEY BACK! (Game will be released for free, so there's nothing to get back if you're dissatisfied.)
- Are you intentionally trying to make Addenda difficult?
I wouldn't say that Addenda is 'difficult' as such. It's like Dark Souls, it isn't hard, it just takes a bit if thinking to figure out how to take on specific enemies. If you think you can get through by just hitting Attack every turn, think again. The enemies in this game won't give you an easy ride!
Support:
If you wish to show support for 'Addenda', here is a little banner to put in your signature!
[IMG]http://img7.imageshack.us/img7/433/supbann2.jpg[/IMG]
[IMG]http://img7.imageshack.us/img7/433/supbann2.jpg[/IMG]
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