I'm going to include things to give explanations of studying effects, but they're not going to be tutorials as such.
Yeah, it's fine. Those don't need to be tutorials, as long as there's a way to check up on stuff that I need to know to beat the various challenges without guessing on what to do. Because I do enjoy the fights once I sort of know what to do. Like with the spider boss, it still felt like a nice challenge, even though I knew its weakness.
I'm gonna cut it's health down a little as my main concern is the time it takes. If it takes more than 5 minutes, then it needs shredded.
Hmm, I can't remember exactly how long it took me the second time, when I beat it. At least a few minutes, and that was exploiting its weakness with Kateri as much as I could.
Well, most of the time (because of the chances of them afflicting) it'll only do one of them. If it does both, it does say it at the top of the screen. If you aren't sure if it blinded, have everyone gaurd. If the spider misses 2 turns in a row, it's definitely blinded.
I think it would be nice if you could look into a script that shows which conditions the enemies are suffering frome. I'm not saying it's necessary to (maybe something to consider adding later on in development), but it would be nice, because sometimes I miss the text in the top of the screen, and then I don't know what really happened. Just some clearer visual feedback with what's going on during combat. Also a health bars script maybe (unless you don't want the player to see the actual monster HP).
Btw, for this battle are you having the Lucky Charm equipped? It's an accessory that drops from the Cave Ogre, boosts Luck and Evade. See the way it's been set up? The Death's Petal guards a weapon, the Ogre guards an accessory, the Exp and stat boosts from both prepare you quite well for the road ahead, but they aren't necessary either.
I do have the Lucky Charm, but neither character is able to equip it. Admittedly, I hadn't looked at it before you mentioned it in here. I did find a Leather Vest in one of the chests from the first demo that I put on Kirk.
Did you opt to fight the Mt. Spider every time? I wanted to know your opinion on the stuff in East Kiria (such as the scene that plays just before the end of the game.)
Lol, you can't put a chest in front of me and not expect me to open it.xD Well, unless it gives me a Game Over screen...=P
By the way, the link to your demo is down, so I can't get the new version. Meanwhile I'll continue on the old version (1st Alpha release).
-In East Kiria there's 3 houses that are really small. Maybe raise the walls with 1 tile.
-I'm able to walk behind a long row of trees just south of the town, and on the other side of the fence east of town, but it serves no purpose? Like, there's no item or anything to find there, and just seems strange that I'm able to get there.
-In the Watchtower, when Joseph says he saw a man where Kirk is standing, Kirk is behind him, whereas the man I examined was in front of me.
-Can't examine anything in the small camp? And I can't enter the tent.
-Lol, found Water Brew on a hidden spot.
-Change the battle backgrounds north of town. It shows a town background, but should show forest background. I'm pretty sure you can set which tile relates to which background somewhere under tile settings.
-When talking to Carmach for the first time, Kirk's dialogue is cut off at one part (it only shows the letter M at the edge of the text box).
-Oh, I saw Kateri putting blind + sleep on an enemy this time, but the text for blind is replaced by the text for sleep in a split second.
-The path to the east just north of the path that leads to Carmach is a dead end? I'm guessing it's missing a functional teleport event there?
-End of Demo at the forest entrance?
Not too much to comment about this time. The rate at which anti-poisons were dropped was just enough to go by, so that's a good balance there. The random battles were alright, and not too frequent. It feel the area was mostly lacking some examinable objects, and missing some things (probably cause it's still incomplete?)
A third party member should make things interesting, combat-wise.