"With a bang and a boom!"
- Feb 7, 2013
- Reaction score
- First Language
- Primarily Uses
Yeah, an optional tutorial is always a good thing.=P- The Ghost, Difficulity, Etc
I had a bit of an idea about what you said. We can come to compromise here. At the very start, before the intro, I'll create a short sequence that basically asks "Do you want to play the Tutorial?" or something like that. It'll take you to a small map designed to teach you the basics with no risk. This way, people who've played before can opt-out it, rather than having it in the game as something you need to go through every time you start a new game (remember, it is going to be made with multiple playthroughs in mind.)
Oh, lol. I missed those two mini-bosses.There's 2 mini-bosses in the dungeon. You'll need to walk around to get to both. If you really need the help, I've created a map.
Warning: THIS IS A BIG IMAGE. It's not totally to scale. Some of these rooms are meant to overlap one another and stuff like that. But it gives the proper directions and everything.
-I just tried the ogre, and there's no way I can kill it at level 3 & 4. I tried it several times, but the damage goes way over what Kirk can heal, even when using guard.
-Went to the other mini-boss, and beat that one, got the Titanite Blade. I like that it gives me an unique skill when I have that weapon equipped.
-There needs to be a shortcut back to the main maze, because backtracking that long path isn't fun. At least the random encounter rate is low.
-Joseph got poisoned, and there's no way to get rid of it? It only went away after he levelled up.
-Went to the ogre again at level 5 & 6, using Titanite Splinter on it, and killed it in a few turns.
-Lol, I like that story about the Thieves' Guild.
-The thief is still blocking the way to the chest after killing the ogre.
Also just noticed that when meditate is used in combat, it says Kirkbegins to meditate (lacking a space)