Kes

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Hmm, this still doesn't seem to be working as you probably intend.

I click on the bed.  Get the cut scene.  Back in the cave.  Speak to everyone several times, try the crack again, try to leave by the exit again (this time there's dialogue telling me that I can't), but no other change.  I can click on the bed again and get the same cut scene (no self switch?) which ends the same way whether I go right or left onto a new screen.  When I'm back in the cave I can't call up the menu.  That appears to be the only alternation.

 Was unable to fix problem with screen tinting after intro.
This is how I would do it.

Move SE

Fadeout screen.

Set tint.  Change the time to 1 frame and uncheck the 'wait' box.  You want this to be as fast as possible.

Use the event command menu transfer player.  Edit the 'Fade' choice on the right to 'None'.  That's because you don't want to wait for 2 fadeout/fadein actions.

Fadein screen.

That way you get an invisible change to the screen tint.
 

West Mains

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I believe I know what the problem is, but I can't be sure until I have a big-ass playtest.

If the issue is fixed, an update will be uploaded later today. 

I understand why I couldn't fix the tint issue, I didn't realise that the fade on the transfer command was buggering it up. 
 

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New demo version is live. This should resolve all aforementioned issues/bugs within the demo as far as I can see. If there's anything I've missed let me know.

Note to anyone who is now able to access the Kirian Caves scenes properly: I have on piece of advice. PREPARE YOURSELF!

Patch notes: (these are incomplete as I had forgotten to start writing them when I'd started fixing bugs. Most changes are listed.)

- Kirk now gives several info books rather than just one.

- Kateri no longer gives such a large amount of TP after use.

- Nettle Brews are no longer consumable out-of-battle.

- After defeating the Graveyard Ghost, Kiria will be a little brighter.

- Fixed move route when entering Kiria Mines

- Fixed Kiria Mine Boss Reward Chest to stop players getting infinite Vita fatalis

- Examinable items in Akira's house should now work correctly.

- Fixed issues that blocked access to Kirian Bluff caves. etc


https://www.dropbox.com/s/sm9b13wf7bc10hs/ADDENDAv36.rar
 

Kes

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Cut scene works (though there is something which I forgot to mention last time.  Click on bed. Fade out. Then for just a second it reverts to the cave before a second fade out and transfer to cutscene map).

Up to the chamber, dealt with the ghost - then zilch.  If there is a transfer event on the gate it's not working.  I can't get back to the original cave.  Clicked everything in sight more than once.
 

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Up to the chamber, dealt with the ghost - then zilch.  If there is a transfer event on the gate it's not working.  I can't get back to the original cave.  Clicked everything in sight more than once.
That's the end of the demo, I'm afraid. A little figure should have appeared but if he didn't he's broken and damnit.

But yep, you reached the end. Defeating the Edditch Ghost.

Was at a good level of hard at all? I wanted him to be a boss that people will go "woah that was difficult" but even I lost to it at least once. You get the wand out of the equation which is nice, though.

Hope those salves proved useful.
 

Kes

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Got him on the first attempt.  Yes, decent fight that, not going to be a push-over.

What I might do later is replay the demo from the beginning to see if I can find any other bugs, then you can carry on to the next bit with confidence.

I think this has a lot of promise.  If I could suggest one thing, though, it would be to have more dialogue between your characters which is non-functional in terms of moving the plot on, but which builds up the picture of the characters and of their interactions with each other and with the world.  For example Joseph is supposed to know nothing about this world (well except possibly at the final map), but the other 3 will have shared knowledge.  They could be having a conversation about something and Joseph is bewildered by what they are talking about.  But other things too, Cormach is supposed to be a chronic drinker, he will reek of booze, but no one has mentioned it, even as an aside.  Stuff like that.
 

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I understand what you're saying, but it's important to know that there isn't a lot of context for conversational dialogue right now. It makes sense that things are more direct because Joseph is effectively a foreigner in a disaster scene being escorted around. I appreciate the need for people to relax and ask questions about each other, but right now there's no reason for Joseph to stop worrying about his very likely and painful death by monster to ask Carmach about his very clear alcohol use. For example, I mean.

When they get to Yale everything slows down and there's a loooooooot more opportunity to do this kind of thing. Especially because there's gonna be plenty of side quests there, dialogue scenes and stuff like that that make more sense to appear when they're at a calmer time. 

Like.

You've been teleported to a foreign land full of monsters, magic and apparently devasation in the form of an organised attack. A bald guy you met in the basement of an empty house in an abandoned town has just told you that you need to use magic to learn how to fight with a sword to avoid having your insides made into your outsides by creatures of "origins unknown"... I just don't seew here you'd find the time to stop and say "hey... So, uh.... How'd ya get that scar, bro?"

you know what I mean? haha I hope I explained my thought process without sounding like an ass :D (which happens more often thant you'd think.)

EDIT:

It's good you got Edditch Ghost on the first try but don't consider it easy. In the older version that you would have had to fight had you not had been barred access to the fight, the Ghost used his Flame Breath attack a lot more frequently. A looooooooooooot. Haha
 
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Kes

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Have you buffed the plant mini-boss in the ice part of the mines?  First playthrough it was a tough'ish fight, but I got through in one attempt.  Okay, luck would have had a part to play in that, but still.  This time round I have now had 8 game overs in a row.  Is it possible that the variance on the plant's skills and attack is too high?  If it's the default 20%, that makes a potential 40% swing between the highest and the lowest.  Maybe I was getting all low end the first time and mostly high end this time?
 

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Nope, Blue Death's Petal hasn't been touched in a little while now.

Maybe it isn't that you're being unlucky, maybe it's just that you happened to get lucky the first time and got through and now you're seeing that it's harder than you thought? 

By that point you should have at least one or two weak-nettle brews and of course, you have access to lightning attacks thanks to Kirk, as well as a Sleep inducing one.

My tip is this:

If you afflict sleep, spent the time healing and guarding to build TP rather than hitting the boss and waking him up.
 

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I have frequently inflicted sleep, and done as you suggest, but just as frequently that spell misses.  I have also been inflicted with freeze 3 times in one battle.  the first time I used the only potion I found; the second time I tried to soldier on with just one character, but of course on the third that was the end.  Even being hit twice with freeze is probably the end as well.  Joseph's double attack - the second blow seems to miss a lot.

I had gone to the orc's cave before this fight just to pick up the leather armour in the bottom chest.  After failing so miserably with the plant, I thought I'd try the orc.  Walked past the guy and into the main cave and bam - I was back in the ice cave.  Does this mean that you only get one shot at that particular cave, even if you don't fight the orc?

It's getting tedious.
 

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Sorry but what exactly do you mean soldier on with "one character"?

Also, have you tried, y'know, levelling up a little and gathering supplies. Or have you tried spamming lightning instead of relying so heavily on Kateri if it clearly isnt working for you.

And I don't understand what you meant in the last paragraph. If you climbed over the wall and into the other chamber to collect the second box of armour (which you can only do after beating the orc anyway), the floor crumbles when you walk back over the cracks and you fall into the icecave. Maybe I'm reading it wrong, but its impossible for you to just appear into the icecave, and its even more so to trigger an event that you can't physically reach without defeating the orc.

I'm having a hard time understanding your post.

Do you perhaps have a screen recorder so you can demonstrate what you mean? Perhaps I'm not reading you correctly. 
 

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I have levelled up.  First time round Joseph was level 3 and Kirk 4, now they are 5 and 6 respectively.  After playing a couple of hundred or more different games, many more than once, I think I have the basics of strategy and tactics more or less under my belt.

I have clicked my way through the whole thing, even down to finding the odd $2 in slag heaps, so I would be surprised if I have missed a significant number of supplies.

By solider on with one character I meant that having used the potion to cure freeze, the next time I got hit with that spell there was nothing left to cure it with, so I tried to continue with just one character alive (it might be Joseph or Kirk, depending on who got frozen) but never managed to stay alive as when all hits are directed on the same character it's not possible to heal up and do any damage, so you inevitably lose.

I know about falling through the floor after you've collected the chest at the bottom which you reach by going up the rope and along the ceiling.  That's how I got the leather armour which I had hoped would help with with the plant.  What I am referring to is literally what happened.  When I returned to that map (i.e. I walked past the thief and interacted with the transfer event) I entered the map and was instantly transferred to the ice cave - not to the exact same spot as when you fall through the floor, but most definitely on that map.  I know, I had to walk out of it again, so I know that it definitely happened.

Sorry, I don't have a video recorder, but I hope I've clarified my post enough for you to understand.
 

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By solider on with one character I meant that having used the potion to cure freeze, the next time I got hit with that spell there was nothing left to cure it with, so I tried to continue with just one character alive (it might be Joseph or Kirk, depending on who got frozen) but never managed to stay alive as when all hits are directed on the same character it's not possible to heal up and do any damage, so you inevitably lose.
This is going to sound like a really silly question but...

Have you been using Smelling Salts to resurrect KO'd party members?

As for the ogre's ice-cave transport glitch, I have some theories as to what may be happening but I won't be able to investigate until tomorrow.
 

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Yes I have.  But that gives a variation of the one character problem I described above i.e. all the hits are being directed at the remaining character.  He uses a turn to resurrect the other, so is unable to heal himself or get any damage in, so by the end of that resurrection turn, he is probably dangerously low as well.
 

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Yes I have.  But that gives a variation of the one character problem I described above i.e. all the hits are being directed at the remaining character.  He uses a turn to resurrect the other, so is unable to heal himself or get any damage in, so by the end of that resurrection turn, he is probably dangerously low as well.
You could go into east kiria and get those exrta party members?

I dunno
 

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I'd thought of going for the extra members, and as this is more a bug-hunting exercise than a genuine play, I will probably do that.

A new player, however, isn't going to know that this is a possibility.  So I still think that there's a balancing issue here.
 

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I'd thought of going for the extra members, and as this is more a bug-hunting exercise than a genuine play, I will probably do that.

A new player, however, isn't going to know that this is a possibility.  So I still think that there's a balancing issue here.
I only suggested it because you're having a lot of trouble on BDP. Other's have commented that BDP is still too easy .
 

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Okay, bug list.  A couple of these you know about already, but I'm including them for the sake of completeness.

  • Battlebacks need to be re-sized.
  • Transfer event into the Mayor's house puts you in the wrong place, facing the wrong way.
  • iirc, I am told at the end of the tutorial battle that Joseph is now lvl 2.  I get that again after fighting the ghost in the cemetery.
  • The weird transfer back to the ice cave that we discussed above. 
  • After killing the orc the thief is still standing next to the chest, encouraging you to go in.  Makes the chest inaccessible.
  • Map with spider mini-boss.  Passability issue: you can step up onto the ceiling tile to the right of the pillar by the mouse.
  • Dialogue "Almost everyone in K has been killed" begins with a lower case 'a' - I think.  I only half-noticed it before clicking, so the dialogue changed before I could be sure.
  • Transfer up to Kirian Bluffs - gives you the save message but doesn't do transfer. You have to step away and then step back on it for it to work.
  • Transfer into the cave: I can see the followers disappear.  This sort of visual change will always show if you use the ordinary transfer event.  Instead:- 
              Fadeout

              Get rid of the followers

              Transfer player, remembering to edit the fadeout to 'None' in the box on the right

              Fadein

          I use that format for all transfers where there is a change in graphics of whatever sort.  

  • There is a momentary fadeout at the end of the first dialogue with Kirk (the one that ends with something about examine your equipment)
  • On the bed event there is a fadeout, a momentary return to seeing the cave, then a second fadeout and into the cut scene.
  • Edditch Tome in the second cave: Kirk exclaims "There's an Edditch Gate in this very room!" like it's news to him.  But he has already told us that there's one there when we enter that cave.
  • I think you mentioned that a man appears after the Edditch Ghost - he still doesn't.
What I didn't think to test for until it was too late was what happens if you try to go up into the forest without collecting either or both of the new characters.  Apart from that I think it was a pretty thorough testing.
 

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Alright, I've gone through and corrected almost all of these.

I'm having trouble finding the Kirk dialogue you mentioned that has a brief fadeout. Can you remember which screen it was on?

If you try to go into the forest without finding Carmach/Nephi nothing will stop you. It's definitely possible (I've done it myself), but it will be a bit harder. Actually, I'm going to add a note to the transfer event just to make sure people don't forget to check everywhere.

Thanks again for going on this bughunt!
 

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the Kirk dialogue is in the first cave, the first time you speak to him, not the second where he just goes something like, "Hmm, Difficult".
 

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Challenging myself to make a game on the console versions of RMMV with alot of custom stuff, battle system is almost done, but holy heck is the interface and navigation so backwards on console ports. I've lost several hours of work because of design choices from that team!
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