With general hatred for things like loot boxes these days, the idea of mechanics that are hard to put down but not actually fun to play must be considered. Do you think there is a difference between a game that is addicting because it is fun and enjoyable, and a game that is addicting simply because it's addicting, and no other reason? What would some examples be of an addicting mechanic that isn't fun versus an enjoyable mechanic that is fun? I'll start with the obvious one. Loot boxes as a mechanic that is only addicting, versus loot while exploring dungeons that promotes gameplay and having fun.