var _Scene_Menu_create = Scene_Menu.prototype.create;
Scene_Menu.prototype.create = function() {
_Scene_Menu_create.call(this);
this.createMapWindow();
};
Scene_Menu.prototype.createMapWindow = function() {
this._mapWindow = new Window_Map(0, 0);
this._mapWindow.y = Graphics.boxHeight - this._mapWindow.height;
this.addWindow(this._mapWindow);
};
Window_Map.prototype.currencyUnit = function (){
//return TextManager.currencyUnit;
}
//$gameScreen.showPicture(24, "Package2_8.png", 0, 5, 5, 100, 100, 120, 0);
//return $gameScreen.showPicture(pictureId, name, origin, x, y, scaleX, scaleY, opacity, blendMode);
//return ImageManager.loadMap;//TextManager.currencyUnit;
// var sprite = new Sprite();
// sprite.bitmap =ImageManager.loadPicture("Package2_8");
// sprite.x=5;
// sprite.y=5;
// return this.drawIcon($dataWeapons[2].iconIndex, 5, 5); //Can display different icons!
// return this.drawPicture("Package2_8", 5, 5);
Window_Map.prototype.drawPicture = function(filename, x, y) {
var bitmap = ImageManager.loadPicture(filename);
this.contents.blt(bitmap, 0, 0, 200, 200, 5, 5);
};