Jul 6, 2019
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Hello, I am looking to expand the following plugin:
into what I feel is a "complete" battle system. I have many ideas to it, however I am going to do these one at a time. While I have a potentially complicated goal listed over in the full plugin requests board. I am looking for help in what, I think, is a smaller addition.

In the base plugin, with how it is written, it currently only creates a single enemy in the scene. I am looking for, right now, the ability to add additional enemies. I assumed this would utilize the $dataTroops rather than $dataEnemies, however that will still only allow me to add a single enemy from the troops due to how it is written. Unfortunately, as I have mentioned before, my coding skill is... minimalist. As such, I can-not tell precisely, how, I would get the script to expand to show more than one enemy.

(Note: I am aware showing additional enemies, will not equate to fighting additional enemies under the current system. I plan to tackle that at a later point. For now, i just want to be able to see multiple enemy sprites, based off the troop I define for the fight.)

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DerniBorges wrote on TSR's profile.
Is there any way this plugin works with the big character, and the QSprite plugin? Using RTP chars, everything works fine, but the big ones, with QSprite, it's like that in the image, it doesn't reflect right. And there is, in the settings, an option to fix it. Thanks.
Bengawan Solo with fantasy style arrangement. :D
So I just got my computer back (Was posting stuff on my phone) But now my dang monitor's broken! I'll need to get a new one, which means... JOBS! Yaaay... When I get a new monitor, I'll post picture of one of my RPGMMV projects.
Wish me luck... :kaodes:
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