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- May 17, 2016
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Alright so I have this same/similar question in the Steam discussion boards for Javascript.
What I want to be able to do is change how the Stats work in the game, or the Attributes and add some others.
So the current stats/attributes are as follows (Max HP, Max MP, Attack, Defense, M.Attack, M.Defense, Agility, Luck) as you all already know.
I want to change all that to a more traditional RPG set. Such as (Strength, Endurance, Agility, Dexterity, Perception, Intelligence, Wisdom, Luck, etc.) and have the new attributes interact with each other and various skills to set the number for another set of Stats that are separate, such as (Attack, % To Hit, % to block, Defense, Magic Damage, Resistances etc.).
So my question is. Where in the code that you get with the game maker, in the original code, are the "Parameters" (Max HP, Max MP, Attack, Defense, M.Attack, M.Defense, Agility, Luck) handled? You know when I drag the "js" folder into a program like Sublime Text. So that I can go about making an Alias and plugin.
What I want to be able to do is change how the Stats work in the game, or the Attributes and add some others.
So the current stats/attributes are as follows (Max HP, Max MP, Attack, Defense, M.Attack, M.Defense, Agility, Luck) as you all already know.
I want to change all that to a more traditional RPG set. Such as (Strength, Endurance, Agility, Dexterity, Perception, Intelligence, Wisdom, Luck, etc.) and have the new attributes interact with each other and various skills to set the number for another set of Stats that are separate, such as (Attack, % To Hit, % to block, Defense, Magic Damage, Resistances etc.).
So my question is. Where in the code that you get with the game maker, in the original code, are the "Parameters" (Max HP, Max MP, Attack, Defense, M.Attack, M.Defense, Agility, Luck) handled? You know when I drag the "js" folder into a program like Sublime Text. So that I can go about making an Alias and plugin.