- Joined
- Jul 11, 2014
- Messages
- 82
- Reaction score
- 172
- First Language
- Eglish
- Primarily Uses
- RMVXA
Hello there quarantine people!
First of all. I will leave a list of the scripts I use. Because the script I am requesting needs to be compatible with my scripts.
Now ermm... *Looks in the spoiler and starts sweating* HA... It is a mess...
Anyway!
What I am looking for is to be able to change the damage formula a.atk or a.mat depending on class note tag.
By using a new Damage Formula code.
What does it do? Class 2 has a notetag. <skill luk> Which means that the class 2 with that tag using skill 21 with the damage formula.
If class 3 has a note tag <skill mdf> uses the same skill (Skill 21) that skill damage becomes a.mdf * 1 instead. and so on.
I do not want all the skills to have to use the same damage. Therefor I want to give the skill it's own damage formula tag or note tag.
In any case. If maybe within my scripts there is a way with the Custom Set ups that some scripts have with the damage formulas and someone knows what code to use. That would work for me as well. If it works with the ABS that is.
Thank you for reading hope you understand
Stay safe and stay healthy!
First of all. I will leave a list of the scripts I use. Because the script I am requesting needs to be compatible with my scripts.
Victor Engine - Basic Module
Victor Engine - Trait Control
Basic Window Resizer v1.1
Hime - Effect Manager
Hime - Effect: Set Variable
Sleek Item Popup v1.10
CP Dungeon Generator
Falcao Pearl ABS Liquid v3
Pearl Battle Royale Add-On
Bug Fixes for Falcao's Pearl ABS Liquid v3
Battle Royale + Sixth's ABS Bugfixes Patch
Basic AI Module
Sneak States Addon
Stat Bonus Addon
Tool Restrict Snipper
EXP Bar Fix for Falcao's ABS
Movement Speed Altering Features
Yanfly Engine Ace - Ace Message System
Yanfly Engine Ace - Extra Param Formulas
Yanfly Engine Ace - Ace Equip Engine
Yanfly's Ace Equip Engine: Instance Items patch
Yanfly Engine Ace - Passive States
Yanfly Engine Ace - Party System
Yanfly Engine Ace - Slippery Tiles
Yanfly Engine Ace - Common Event Tiles
Yanfly Engine Ace - Ace Item Menu
Yanfly Engine Ace - Ace Save Engine
Yanfly Engine Ace - Save Engine Add-On: New Game+
Yanfly Engine Ace - Button Common Events
Yanfly Engine Ace - Ace Skill Menu
Yanfly Engine Ace - Follow-Up Skill
Yanfly Engine Ace - Ace Status Menu
Yanfly Engine Ace - System Options
modern algebra - Drop Options
Yanfly Engine Ace - Spawn Event
Yanfly Engine Ace - Adjust Limits
Yanfly Engine Ace - Gab Window
Yanfly Engine Ace - Move Restrict Region
Galv's Shop Upgrade
Tsukihime - Event Features
Jump to point - Snipper
Hime - Item Rarity
Hime - Instance Items
Hime - Item Affixes
Selchar - Random Affixes
Selchar - Instance Equip Leveling Base
Selchar - Equip Upgrade Scene
Selchar - Basic Instance Weapon Durability
Selchar - Basic Instance Armor Durability
Selchar - Equip Repair Scene
Selchar - Weapon Durability Armthrift Effect
Hime - Equip Events
Bravo - Hunger/Thirst/Sleep System
Falcao - Fog effect
modern algebra - Select Any Item
Nicke - Save Maniac
Galv's Move Route Extras
Galv's Variable Instance Bars
CSCA Core Script
CSCA Menu Organizer
CSCA Achievements
Soulpour777 - Expanded Skill Description
Falcao - Mmorpg Alchemy
Hime - Title Large Choices
Galv's Visibility Range
MOG - Weather EX
MOG - Simple Diagonal Movement
MOG - Animated Title A
MOG - Event Sensor Range
MOG - Anti Animation Lag
KMS_MiniMap
Victor Engine - Trait Control
Basic Window Resizer v1.1
Hime - Effect Manager
Hime - Effect: Set Variable
Sleek Item Popup v1.10
CP Dungeon Generator
Falcao Pearl ABS Liquid v3
Pearl Battle Royale Add-On
Bug Fixes for Falcao's Pearl ABS Liquid v3
Battle Royale + Sixth's ABS Bugfixes Patch
Basic AI Module
Sneak States Addon
Stat Bonus Addon
Tool Restrict Snipper
EXP Bar Fix for Falcao's ABS
Movement Speed Altering Features
Yanfly Engine Ace - Ace Message System
Yanfly Engine Ace - Extra Param Formulas
Yanfly Engine Ace - Ace Equip Engine
Yanfly's Ace Equip Engine: Instance Items patch
Yanfly Engine Ace - Passive States
Yanfly Engine Ace - Party System
Yanfly Engine Ace - Slippery Tiles
Yanfly Engine Ace - Common Event Tiles
Yanfly Engine Ace - Ace Item Menu
Yanfly Engine Ace - Ace Save Engine
Yanfly Engine Ace - Save Engine Add-On: New Game+
Yanfly Engine Ace - Button Common Events
Yanfly Engine Ace - Ace Skill Menu
Yanfly Engine Ace - Follow-Up Skill
Yanfly Engine Ace - Ace Status Menu
Yanfly Engine Ace - System Options
modern algebra - Drop Options
Yanfly Engine Ace - Spawn Event
Yanfly Engine Ace - Adjust Limits
Yanfly Engine Ace - Gab Window
Yanfly Engine Ace - Move Restrict Region
Galv's Shop Upgrade
Tsukihime - Event Features
Jump to point - Snipper
Hime - Item Rarity
Hime - Instance Items
Hime - Item Affixes
Selchar - Random Affixes
Selchar - Instance Equip Leveling Base
Selchar - Equip Upgrade Scene
Selchar - Basic Instance Weapon Durability
Selchar - Basic Instance Armor Durability
Selchar - Equip Repair Scene
Selchar - Weapon Durability Armthrift Effect
Hime - Equip Events
Bravo - Hunger/Thirst/Sleep System
Falcao - Fog effect
modern algebra - Select Any Item
Nicke - Save Maniac
Galv's Move Route Extras
Galv's Variable Instance Bars
CSCA Core Script
CSCA Menu Organizer
CSCA Achievements
Soulpour777 - Expanded Skill Description
Falcao - Mmorpg Alchemy
Hime - Title Large Choices
Galv's Visibility Range
MOG - Weather EX
MOG - Simple Diagonal Movement
MOG - Animated Title A
MOG - Event Sensor Range
MOG - Anti Animation Lag
KMS_MiniMap
Now ermm... *Looks in the spoiler and starts sweating* HA... It is a mess...
Anyway!
What I am looking for is to be able to change the damage formula a.atk or a.mat depending on class note tag.
By using a new Damage Formula code.
boc = base of class; or something like that.a.boc * 1
What does it do? Class 2 has a notetag. <skill luk> Which means that the class 2 with that tag using skill 21 with the damage formula.
the a.boc will become a.luk.a.boc * 1
If class 3 has a note tag <skill mdf> uses the same skill (Skill 21) that skill damage becomes a.mdf * 1 instead. and so on.
I do not want all the skills to have to use the same damage. Therefor I want to give the skill it's own damage formula tag or note tag.
In any case. If maybe within my scripts there is a way with the Custom Set ups that some scripts have with the damage formulas and someone knows what code to use. That would work for me as well. If it works with the ABS that is.
Thank you for reading hope you understand
Stay safe and stay healthy!



