Hey guys, sorry of it sounds like a noob question but I am new to all of this (started working with RMMV 2 days ago) and I can't really find a solution to my problem.
I'm working on a point and click game using the Mouse System Ex plugin and I activate all my events by clicking on the tiles. However, I would like to change the way my events are added, because it can turn into quite the hassle to do the same thing over and over again.
For example, my testing map is a small room with a bed, a clock, a wardrobe and a letter on top of a small table (I'm using all the basic RMMV sprites for now but I'll be changing all of them in the future). The clock sprite spans across two tiles, one on top of the other, so I have to set up the same event twice on both tiles occupied by the clock. This is done so that the player can receive the same exact information when they click anywhere on the clock. This creates some problems, especially since I want the clock to show different text when the player clicks it again after the first time. I can't use a self switch, since only the tile that was clicked will turn that switch on. Using a regular switch is my only option, but this is very counter productive since I will have to create a new switch for every object whose sprite occupies more than one tile.
I tried using Region Events but from what I've seen I can't have over 255 of those, and since my game will have wayyyy more than 255 different objects, this isn't a solution.
I then thought up a solution, but I couldn't find a plugin for it, hence why I'm now requesting it here. What if my event wasn't associated to the tile but to the sprite itself? Would it be possible for an event to be created when an object whose sprite occupies more than one tile is added to my map? It would be the same as a region event but it would be specific to each object. This would solve my problem and avoid me hours and hours of copying and pasting and searching for specific switches.
If possible, it would also be cool for every object that has the same sprites to have slightly different events. It could be something like, once placed, all the clocks in every room of the house all have the same event, but I could alter the one in the living room to have one more line of dialogue. Doing that, all the other clocks would stay the same as they were before, but the living room one is now slightly unique.
I apologise in advance if I have any mistakes or if I wrote something that sounds confusing, I've been so hyped up lately working on this that I haven't been able to get much sleep.
Thank you for reading and I hope you can help me!