Only with a plug-in. If you wish to find such a plug-in I can move you to plug-in requests.
@Farr That's probably it. It's working alright in my blank project.
Edit: Other dumb possibility: are you sure variable 10 is not 0?
I'm not going to delve into Yanfly scripts I'm not at all near his level and it would take me a while to understand his damage flow or the way he calculates stat bonuses.
Sorry I couldn't be of more help.
Hmmm... Sorry to be insistent, by the way my question and your answer are phrased I'm not sure:
I should have phrased it like this: Are you sure the value inside variable 10 is not 0?
Alternatively just try with a flat value (<mhpB: 1000> for example) and tell me what happens.
The setup and result should look like this: Spoiler'd for size
Again I'm sorry if I just misunderstood you and you already did everything right, I just want to be sure, I'm not a native speaker.
<atkB: 5 * $gameVariables.value(10)>
<mhpB: 100 * $gameVariables.value(10)>
Ah, now that makes sense. Glad to hear everything is working. Thank you for going into troubleshooting with me.
If you want I've uploaded an updated version on pastebin. It allows you to do this:
<atkB: 5 * $gameVariables.value(10)> //Instead of writing this
<atkB: 5 * v(10)> //you can now write this
It's under the same link as before: http://pastebin.com/excaUBh3
Just a heads up that I have updated the plugin still under the same pastebin link: http://pastebin.com/excaUBh3 .
It doesn't change or add any functionality for the user, but should improve compatibilty.
For those interested, I finally got around aliasing the original method properly.
This should be the last time I update this plugin, unless you have a particular request.
If you encounter any trouble using it, be sure to let me know!
Have a nice day.