- Joined
- Jan 12, 2015
- Messages
- 15
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Recently I've been thinking about how to balance out overpowered foes that do big damage because they're in a higher tier, or larger in size. Well, the one most logical thing I could think of would be to introduce a new parameter that effects a foe's damage from certain attacks that rely on this new parameter. Let's say... "weight" for example.
Is there any way to do this?
Is there any way to do this?

