Adding Party Member Bug - HELP!

Raquel

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SOLVED ;; I didn't actually really 'fix' the problem but I realized a much simpler solution to go with. Thanks for the help everyone!

~~~~~

To put it simply, I finally figured out how to add a new character to my party and I was really happy -- he appeared to the right of my character, and thus formatted the event so it ended in the exact same spot he appeared when added into the party (event and newly added character facing the same way, to the left, like the picture below).



Shorty afterwards, I added a transfer from one map to another...then it happened; now the new companion, when added to the party, appears behind my character and facing downwards, so the end result is my character standing on top of him and not to the right like before (like the picture below).



Note // This is not a transfer issue, transferring just so happened to be the thing I did last before the problem happened.

This is driving me nuts 'cause I cannot, for the life of me, figure out why it's doing that all of a sudden. I tried deleting the transfer from one map to another, tried everything I could think of, and he still appears underneath the main character. :kaolivid:

Please help me put him back to this position:

<--- All I want is him to be positioned like this when added to my party. ;_;

EDIT // This is what was supposed to happen, and what is happening:



As you can see, I programmed the event to end behind my character where he's supposed to appear (to the right; he darts forward to open the door, then darts behind her to his position), but the added party member appears underneath my character instead once the event has ended.
 

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bgillisp

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That's how followers work. Does he go behind when you take a step? If so then yes that is how the engine is designed. There's no code to tell it where to put followers, and besides, what would it do if behind meant off the map?
 

Raquel

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That's how followers work. Does he go behind when you take a step? If so then yes that is how the engine is designed. There's no code to tell it where to put followers, and besides, what would it do if behind meant off the map?
Yes, he does. But before he would appear to my right, and in every tutorial video I've looked at where people add characters to their party they would appear beside the main character, depending on where he was facing. So if the main was facing to the left, the new would be to your right, or if the main was facing up, the new would appear in the panel below the main.

EDIT // Also did a test -- it appears that if I have another character added it seems to place him in the right spot again...but that doesn't exactly help me since I don't need another character atm...
 
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Vincent Chu

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If it annoys you that much, you can just hide them or set the teleport event to hide them and move a bit more then show them again.
 

Raquel

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If it annoys you that much, you can just hide them or set the teleport event to hide them and move a bit more then show them again.
They were originally hidden at the very start of the game, 'cause they keep popping up when they're not supposed to, and then brought back when the time is right...but then they appear under the main character which is a pain in my side.
 

Shaz

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There is an option to turn followers on/off in the System tab.

If they were there when they're not supposed to be, that could indicate that you changed your starting party by deleting items from the Actors tab, when you actually should change your starting party in the System tab.

This is the way it works - if you have followers on, the leader and the next 3 party members will show on the map. As you move around, they will follow you. You can walk over them if you want to. When you transfer to a new map, everyone is standing in the same spot, and as you start to move, they start to follow you. This is not a bug - it's the way it's meant to work.

If you have followers turned on, and you transfer to a new map, where do you think the followers should be? And how is the engine going to know where they should be, given that you can teleport to anywhere on the map?
 

Raquel

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There is an option to turn followers on/off in the System tab.

If they were there when they're not supposed to be, that could indicate that you changed your starting party by deleting items from the Actors tab, when you actually should change your starting party in the System tab.

If you have followers turned on, and you transfer to a new map, where do you think the followers should be?
Hmmm...where would I find where to change the starting party in the system tab? 'Cause turning off the "Show Player Followers" makes them not appear behind my character at all...which isn't exactly what I'd like.

It's not the transferring to the new map that's the problem, it's the talking to the event and then the new character appearing behind mine that was the problem.

I don't really care where he shows up after I start walking, I care about where he shows up when I first obtain the character.
The main character talks to the event, and adds him to my party -- he's showing up beneath the main instead of beside the main.

That is the problem.

EDIT // The problem of the new character appearing underneath the main happened after I applied and tested the new transfer which I had put in.

EDIT #2 // I'm going to try and record the problem I am having and what was happening before it started bugging out to better explain what is happening.
 

Shaz

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I thought you were talking about transferring - so was all of that just a side point that has no bearing on anything?

I thought the first follower would show up behind the player, not under the player. It might just depend on where you are and what you do before talking to the event. Even if you only have one actor in your party, there are still 3 "characters" that follow them around on the map - the sprites are there so they appear as soon as you add a new party member. If you don't have a party member in that slot, you just won't see anything.

If the new party member turns up behind the player, you could just make the event walk to that spot before hiding the event and adding the party member - then it wouldn't look so abrupt. But it gets a bit complicated knowing where the first blank slot is - if the player took a step then turned, the first follower will be beside the player, not behind them. Then if you have one or two followers already, you've got to find the next spot behind them.

You could probably figure it out with eventing, or have a plugin written, but you're probably not going to get it exactly as you want it.

The starting party is in the system tab, in the top left corner. If you removed slots from the Actors tab instead of the System tab, go back into the Actors tab and just put a name in each of those slots. Then go to the system tab and see if any of those names show up. If they do, delete them from the system tab first, and then do what you want with them on the actors tab.
 

Raquel

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I thought you were talking about transferring - so was all of that just a side point that has no bearing on anything?

I thought the first follower would show up behind the player, not under the player. It might just depend on where you are and what you do before talking to the event. Even if you only have one actor in your party, there are still 3 "characters" that follow them around on the map - the sprites are there so they appear as soon as you add a new party member. If you don't have a party member in that slot, you just won't see anything.

If the new party member turns up behind the player, you could just make the event walk to that spot before hiding the event and adding the party member - then it wouldn't look so abrupt. But it gets a bit complicated knowing where the first blank slot is - if the player took a step then turned, the first follower will be beside the player, not behind them. Then if you have one or two followers already, you've got to find the next spot behind them.

You could probably figure it out with eventing, or have a plugin written, but you're probably not going to get it exactly as you want it.

The starting party is in the system tab, in the top left corner. If you removed slots from the Actors tab instead of the System tab, go back into the Actors tab and just put a name in each of those slots. Then go to the system tab and see if any of those names show up. If they do, delete them from the system tab first, and then do what you want with them on the actors tab.
Yeah, that was my bad. I was trying to get across that it was after changing some game settings that the bug started happening...transferring just so happened to be the last thing I added to the game before it started not working.

See that's what I thought too. However he keeps appearing underneath now...which is driving me nuts.



As you can see, I programmed the event to end behind my character where he's supposed to appear (to the right; he darts forward to open the door, then darts behind her to his position), but the added party member appears underneath my character instead once the event has ended. :/

I'll give that a shot and see if it works...but I wanted to show you the gif regardless so you have a better understanding of what I'm trying to explain, lol.

EDIT // Your system suggestion helped with one problem...now I just need to figure out why he is appearing underneath my character instead of beside her...
 
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Shaz

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oh - it looks like you've used a Gather Followers command somewhere. Just check that event, and any other that might be running (autorun/parallel process), and see if you can find that command anywhere.

Although even with that command, they should just walk to the same spot, not jump suddenly like that. Anyway have a search and see if you can find something like that.

If you can't figure it out, please show us a screenshot of your NPC event so we can see what commands you're using. Also a list of any plugins you're using.
 

Raquel

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oh - it looks like you've used a Gather Followers command somewhere. Just check that event, and any other that might be running (autorun/parallel process), and see if you can find that command anywhere.

Although even with that command, they should just walk to the same spot, not jump suddenly like that. Anyway have a search and see if you can find something like that.

If you can't figure it out, please show us a screenshot of your NPC event so we can see what commands you're using. Also a list of any plugins you're using.
Okay, so I can't find Gather Followers anywhere....so I'm assuming that's not it.

I'm not using any plugins, at all, and here is the NPC event information:


Opps! Forgot to add some info in. There we go!
 

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Shaz

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What are the custom move routes?

Really, it's best to show the entire event window. There's no way to tell which set of event commands goes with which page there, and what order they're in. If you want to block out text, that's fine, but the less information you give us, the more difficult it's going to be for us to help you.

That whole thing could be one single event with one page with all the commands, then a second page to remove the NPC. Erase Event will only get rid of the event while you're still on the map - when you come back, it'll be there again. You need to use a self switch with a blank event page to get rid of it permanently.
 

Raquel

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What are the custom move routes?

Really, it's best to show the entire event window. There's no way to tell which set of event commands goes with which page there, and what order they're in. If you want to block out text, that's fine, but the less information you give us, the more difficult it's going to be for us to help you.

That whole thing could be one single event with one page with all the commands, then a second page to remove the NPC. Erase Event will only get rid of the event while you're still on the map - when you come back, it'll be there again. You need to use a self switch with a blank event page to get rid of it permanently.
Ah, alright. That solves a different issue of mine, thanks -- gonna fix my other events so it will get rid of it permanently...see if that helps anything.

Okie dokie, so here is the NPC event that my character interacts with, with all the information.


EDIT // I just finished editing the events so there's a blank event page...and that fixed some of the problems I was having, but not the jumping one. >.>;;;

Making good progress though! You've been most helpful with a lot of things I wasn't sure how to fix. XD
 

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Raquel

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Okay, so I just decided to re-program how he comes in (realizing it'll mess up either way), and thus I 'fixed' the problem.
Thanks so much for all your help! In the end you actually helped me with a dozen other problems I had.
 

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