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Hey there, been trying to achieve this for a while, but all the standard JS solutions i tried didnt work.
Does anyone know how to achieve any of this? btw i dont mean the default text, but the one you call with the drawtext function.
For reference, this is my code:
Making the window in question:
NarrationWindow = new Window_Base(380, 520, 1200, 266);
SceneManager._scene.addChild(NarrationWindow)
And this is the text:
NarrationWindow.drawText(string, 0, 0+(20*lineatexto));
that "string" is a global variable with a string of text stored on it, so my guess, maybe i need to find the right way to use on mouse click or on mouse over events on it.
Any info on this can be helpful, thanks a lot in advance!
Does anyone know how to achieve any of this? btw i dont mean the default text, but the one you call with the drawtext function.
For reference, this is my code:
Making the window in question:
NarrationWindow = new Window_Base(380, 520, 1200, 266);
SceneManager._scene.addChild(NarrationWindow)
And this is the text:
NarrationWindow.drawText(string, 0, 0+(20*lineatexto));
that "string" is a global variable with a string of text stored on it, so my guess, maybe i need to find the right way to use on mouse click or on mouse over events on it.
Any info on this can be helpful, thanks a lot in advance!

