RPG Maker Forums

Greetings!
What I'd like to do is add a poison state, that decreases the players HP/MP in real time during battles/battle selection menu to promote pressure when selecting choices.
I managed to get this to work with parallel processing common events, but only outside of battle. I'd like to get it to work in battle.

I'd like the players to be able to:
- Visually see the player's HP/MP bars drain in real time while they select an action.
- Drain the actors HP/MP by a percentage

I've tried to work it without scripts, but I think I might need them after all. Of cause, if this can actually be done without scripts then that would be most welcome too ^^
Thank you all very much in advance :D

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,476
Members
137,824
Latest member
dobratemporal
Top