Adding Skill Types during gameplay

KrissKross

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Hi, I'm pretty new to RPG Maker and have been working on a game featuring Jay's Dual Tech System. The problem is that i don't want the players to know that Dual Techs will be available later in the game right from the get go, and they are placed in a seperate Skill Type. Is there any way to hide the Skill Type until the actor has learned a Skill from this Skill Type?
 

andai

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This particular plugin will give you the ability to change traits during gameplay, the condition of which will be specified by you.


If you want it to unlock the skill type when the character has learned the skill, one primitive way of accomplishing this would be to create a parallel common event that continuously check for whether the actor has that skill, and if he does, add the skill type and disable the switch that activates the common event. Though if my memory serves, having too many common event like this will drastically lower the performance of the project.
 

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