Adding State Automatically at End of Last State

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birdmannavy

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I have a state, "Caution", that I would like to have lead into the state "Berserk" once Caution runs out.  It seems like this would be a very common question but there are so many forums to sort through...
 

birdmannavy

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Cool, and I've learned a new term, 'Progressive States'.  I am having fun doing this stuff and slowly but surely I'll get there.  Right now I'm watching Redweaver's tutorial series 'Tutorial Town' and enjoying it :)
 

Berylstone

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I have a state, "Caution", that I would like to have lead into the state "Berserk" once Caution runs out.  It seems like this would be a very common question but there are so many forums to sort through...
If you want to avoid scripts you may want to try this:

Go to your battle event and add a page.  Then set the page condition to When the end of the turn.  Set the span to turn.

Then add a conditional branch like this:

Conditional Branch: [Eric] is [Caution] inflicted

Control Switches: [Actor1:Caution] = ON

Else

Conditional Branch: Switch [Actor1:Caution] == ON

Control Switches: [Actor1:Caution] = OFF

Change State: [Eric] + [berserk]

Branch End

Branch End

This should add the berserk state to Eric after caution wears at the end of the battle turn. 
 
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Tsukihime

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I have a state, "Caution", that I would like to have lead into the state "Berserk" once Caution runs out.  It seems like this would be a very common question but there are so many forums to sort through...
What if the state was removed through something like a skill effect?


Progressive states assumes the state was removed due to turn-count expiry.
 
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Archeia

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