I have a state, "Caution", that I would like to have lead into the state "Berserk" once Caution runs out. It seems like this would be a very common question but there are so many forums to sort through...
If you want to avoid scripts you may want to try this:
Go to your battle event and add a page. Then set the page condition to
When the end of the turn. Set the span to
turn.
Then add a conditional branch like this:
Conditional Branch: [Eric] is [Caution] inflicted
Control Switches: [Actor1:Caution] = ON
Else
Conditional Branch: Switch [Actor1:Caution] == ON
Control Switches: [Actor1:Caution] = OFF
Change State: [Eric] + [berserk]
Branch End
Branch End
This should add the berserk state to Eric after caution wears at the end of the battle turn.