- Joined
- Apr 2, 2012
- Messages
- 263
- Reaction score
- 36
- First Language
- English
- Primarily Uses
- RMMV
So we've all played/made a game with battles where your party does nothing but attack, attack, heal, repeat. Not all of these games are bad, but personally I like a game that involves a bit more challenge and strategy.
I'll give an example. One way I add strategy is by having certain enemies that can only be damaged by certain types of weapons/spells. This makes this player make sure that he constructs his party in a way that is appropriate for the current enemies.
An example from a professional game is how some enemies must be 'staggered' in FF 13. You can attack them all day but won't do real damage until you stagger them.
What ways have you have seen (or better yet, made in RPGM) to add extra levels of strategy to battles?
I'll give an example. One way I add strategy is by having certain enemies that can only be damaged by certain types of weapons/spells. This makes this player make sure that he constructs his party in a way that is appropriate for the current enemies.
An example from a professional game is how some enemies must be 'staggered' in FF 13. You can attack them all day but won't do real damage until you stagger them.
What ways have you have seen (or better yet, made in RPGM) to add extra levels of strategy to battles?

