The battlesystem has internal option for "Surprise" and "preemptive strike", which basically both mean that one side or the other is surprised and looses first turn.
However, there is no way to force that option into a battle, and that option would be nice for story-related evented battles.
So I suggest adding two more checkboxes to the event command "Battle Processing", similiar to the existing can loose/can escape options:
"force surprise" and "force preemptive"
However, there is no way to force that option into a battle, and that option would be nice for story-related evented battles.
So I suggest adding two more checkboxes to the event command "Battle Processing", similiar to the existing can loose/can escape options:
"force surprise" and "force preemptive"


