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I'm having an issue... I figured out how to do the following... 

Add variables as a common event to a skill. Thus as the variable grew, new skills could be learned and after battle forgotten. This works fine if only ONE actor is ever going to be that class or one at a time I think. I've run into a problem though as I want each character to be able to change classes. I'm not sure how or if I can even set up something like that.

Basically my fighter class has a Combo variable, attacks either add or subtract from the variable. But it get's really fuzzy if more than one character is that class. Same with my idea for spells, in which after a certain amount of casts of the same element, they'd go into a state dedicated to said element. Again, not sure how I would make it so this works on different actors as opposed to one.

Is the any solution to this? I feel it's either a really easy one I missed, or it doesn't exist lol. Thanks anyone that can help.

EDIT: Would Yanfly's Passive states be able to do this... for the states end of this?

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