- Joined
- Jun 7, 2013
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I suppose there is an easy way to do this, but I cant see it, maybe some one else will. consider the following:
Player hits menu, player uses item, player dies, reason is said. it should be a window that sits above all other in this case, to tell the player why they have died.
How ever consider the next situation. Player uses shrine, player is healed, player dies. I would like to re-use the same window to pop up and be like "yo you just did something and now you die ... "
Is there an easy way to say "create a window that sits above everything and requires user input"?
a game message works for battles, but not for this particular situation, at least not for non menu related situations ...
I would like to trigger the window from the Game_Action.apply method, so would I push the new window onto Scene_Base ??
Player hits menu, player uses item, player dies, reason is said. it should be a window that sits above all other in this case, to tell the player why they have died.
How ever consider the next situation. Player uses shrine, player is healed, player dies. I would like to re-use the same window to pop up and be like "yo you just did something and now you die ... "
Is there an easy way to say "create a window that sits above everything and requires user input"?
a game message works for battles, but not for this particular situation, at least not for non menu related situations ...
I would like to trigger the window from the Game_Action.apply method, so would I push the new window onto Scene_Base ??
