Do you mean passive state? If so, under the state add the feature attack times +1. Then every time you do a normal attack you will attack 2x instead of 1x.
Check out Yanfly's "Auto Passive States" plugin. I've never fully tested it, but from reading the description it seems like it would allow you to do what you want to do.
If it's not in Auto Passive States, you can definitely do it with Yanfly's "Weapon Unleash" plugin. You can just attach <Replace Attack: x> to a state, then apply the state. You would be replacing attack with either another proxy skill named attack or you could change it to something like "dual strike" or whatever.
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.
started working on a new area today. It's a warped version of being inside someone's home. Also moved the face and Panic gauges to be out of the way of the map names. switching moods actively changes what you encounter. Calm is normal while anxious is all the way up to Manic.
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