Let's talk additional turns: player or enemy can act multiple times in their turn - nothing crazy. 'Additional Turns' is pretty self-explanatory. But is it a good idea? On the plus side, it can give players a chance to drag themselves back from the brink of death with heals or items. If enemies have the ability, though, it can allow them to suddenly get multiple turns and decimate a team unfairly *cough*Summoners War*cough*. If anyone has ever played the mobile game, you know what I'm referencing, and you probably just shivered in terror. Where do you personally stand on the concept of additional turns? Have you ever implemented it in your game, and how did you attempt to balance it out?