Neo Soul Gamer

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Below is a post quoted from a previous request for a RPG Maker VX Ace script.

"I would like the ability to change state resistance value for actors, classes, enemies, weapons, armor, states, etc., through flat bonuses (both increases and decreases) to the value of the resistance, not the way it's done through the default engine as percentage modifiers.

For example:  Actor A has an innate 10% resistance to poison. 

He equips an armor that gives +20% resistance to poison.

He also uses a passive skill which boosts his poison resistance by 25%.

I want him to have 55% resistance to poison in this case, so that if he was attacked by an enemy or skill that had a 70% chance of inflicting poison, it would actually only be a 15% chance that Actor A would be inflicted with poison."

Wondering if anyone can come up with something like this. I've tweaked the default code but I keep running into road blocks with the flow of how state rates are calculated.
 

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working on my avatar, because i couldn't stand looking at it anymore :D
still not finished though...
alpacaraptors = love!
''Finds icons that fits the game you're making'' Only covers 20% of what you need :p
I'm very manic-y right now. I didn't sleep and I wanted to get a bunch of stuff done, but didn't get anything done except the bare bones concept for a POSSIBLE game.
And I can't sleep now because I'm probably gonna be hanging out with my brother and I gotta discuss a bunch of BroCoG (our game group) junk with him plus it's far to late to sleep NOW.
poppetQuestBarryApproaches.jpg
While I wait for judging, I decided to start adding more "friends" to my attic. :LZSgrin:

I swear I need a whole sound pack of menacing squeaky toy noises. :kaoswt:
I can't believe I actually managed to stay motivated for the whole Game Jam duration (1 month!), definitely will be taking a break after this :0

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