Below is a post quoted from a previous request for a RPG Maker VX Ace script.
"I would like the ability to change state resistance value for actors, classes, enemies, weapons, armor, states, etc., through flat bonuses (both increases and decreases) to the value of the resistance, not the way it's done through the default engine as percentage modifiers.
For example: Actor A has an innate 10% resistance to poison.
He equips an armor that gives +20% resistance to poison.
He also uses a passive skill which boosts his poison resistance by 25%.
I want him to have 55% resistance to poison in this case, so that if he was attacked by an enemy or skill that had a 70% chance of inflicting poison, it would actually only be a 15% chance that Actor A would be inflicted with poison."
Wondering if anyone can come up with something like this. I've tweaked the default code but I keep running into road blocks with the flow of how state rates are calculated.