@Knightmare Hi! Sorry for the super late reply! I feel kind of stupid because I cannot seem to reproduce your error. I have 4 actors with the same class and one piece of equipment in the shop that requires the wearer to have at least 1 point in "Heavy Armor". I have one actor with 0 points, one with 1, one with 2 and one with 3. It displays as "Can equip" for those with more than 0 points and "Can't equip" for the actor with 0 points. So I can't reproduce the error. It's weird. Aldo has 1 point in Heavy Armor, Dummy1 has 2, Dummy2 has 3 and Cursor has 0. To be honest, I don't know how I can help you . I feel like I'm still not able to grasp the core issue you have even after your elaboration. Sorry! Concerning the code you're looking for: Since there are no real equip requirements by default (except the Weapon type) you can't really tell the game that a piece of equipment is usable if the actor has a high enough Heavy Armor ability unless you fiddle with the default scripts (very tedious since you'd need to define which piece of equipment corresponds to which ability + fiddling with the default scripts is rarely a good idea). @forteller I'll see if I can do anything here but I usually do not provide support for plugins that I do not use because I would have to first see how the plugin works and operates and that can be a very tedious task.