- Joined
- Jan 17, 2015
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- RMMV
Greetings one and all,
I am at the stage in demo development whereby skills are becoming relevant and I am rubbish at scripting etc.
I have 3 problems:
#1:
In using YEP_SkillLearnSystem and YEP_ClassChangeCore:
I wish to make a character learn a skill when equipping this particular class, but when another character equips this class, the same skill is not applicable because they do not know the Skill Type required by the skill; therefore I need a note tag or something that reads:
<Learn Require skill type: true>
Or something along the lines of.
#2:
In using YEP_SkillLearnSystem and YEP_EquipBattleSkills:
When skills are learned by a character they can be equipped to slots on the character, but unlike when you remove the _EquipBattleSkills plugin, in battle it completely removes "Skill Type" battle commands
Normally: With Plugin:
Attack Attack
Fire Skills
Special Item
Skill Run
Item
Run
Now I understand that is because of the way the equipping skills is handled that it says;
These are the equipped skills and they are displayed in battle under the "Skills" command. Which is a feature of the plugin; is there a way to add a new parameter to account for this:
Condense Skill Types: true/false
- or as an individual note tag -
<Condense into Skills: false>
The second option being more versatile as you can choose which skill are placed into that.
#3:
In using YEP_SkillLearnSystem:
A similar fix has already been made to this plugin but I would like an added feature:
When skill x is learned, skill y is replaced which reads like this in note tags:
Fire1
<Hide if Learned Skill: 42> (42 being Fire2)
Which in terms of the way the YEP_EquipBattleSkills works; from the learn skills list, I can see its been learned but when I go to equip the skills, this skill has been hidden and it cannot be equipped like this:
Fire1 -> Fire2 (Fire2 is equippable, and Fire1 is hidden from the equip list)
Fire2 -> Fire3 (Fire3 is equippable, and Fire2 is hidden from the equip list)
That is the addition and works exactly as intended; great job Yanfly.
I would like a way to add in skill development whereby:
-> Fire A1 (Power)
Fire -> Fire B1 (Speed)
-> Fire C1 (AOE)
Which means if I were to learn skill Fire B1, Fire A1 and Fire C1 would disappear from the learn list and I could then develop Fire B1 to Fire B2.
As it stands now, if I were to do this and I learned Fire B1, I could still learn Fire A1 and Fire C1 and the tags would cause all 3 to be hidden.
I wish to straight up remove the options of A1 and C1 from the learn list so that my players do not accidentally purchase a different skill.
With that being said; huge shout out to Yanfly and crew for making these epic FREE plugins.
Thanks to any and all help;
Regards,
Kyle.
I am at the stage in demo development whereby skills are becoming relevant and I am rubbish at scripting etc.
I have 3 problems:
#1:
In using YEP_SkillLearnSystem and YEP_ClassChangeCore:
I wish to make a character learn a skill when equipping this particular class, but when another character equips this class, the same skill is not applicable because they do not know the Skill Type required by the skill; therefore I need a note tag or something that reads:
<Learn Require skill type: true>
Or something along the lines of.
#2:
In using YEP_SkillLearnSystem and YEP_EquipBattleSkills:
When skills are learned by a character they can be equipped to slots on the character, but unlike when you remove the _EquipBattleSkills plugin, in battle it completely removes "Skill Type" battle commands
Normally: With Plugin:
Attack Attack
Fire Skills
Special Item
Skill Run
Item
Run
Now I understand that is because of the way the equipping skills is handled that it says;
These are the equipped skills and they are displayed in battle under the "Skills" command. Which is a feature of the plugin; is there a way to add a new parameter to account for this:
Condense Skill Types: true/false
- or as an individual note tag -
<Condense into Skills: false>
The second option being more versatile as you can choose which skill are placed into that.
#3:
In using YEP_SkillLearnSystem:
A similar fix has already been made to this plugin but I would like an added feature:
When skill x is learned, skill y is replaced which reads like this in note tags:
Fire1
<Hide if Learned Skill: 42> (42 being Fire2)
Which in terms of the way the YEP_EquipBattleSkills works; from the learn skills list, I can see its been learned but when I go to equip the skills, this skill has been hidden and it cannot be equipped like this:
Fire1 -> Fire2 (Fire2 is equippable, and Fire1 is hidden from the equip list)
Fire2 -> Fire3 (Fire3 is equippable, and Fire2 is hidden from the equip list)
That is the addition and works exactly as intended; great job Yanfly.
I would like a way to add in skill development whereby:
-> Fire A1 (Power)
Fire -> Fire B1 (Speed)
-> Fire C1 (AOE)
Which means if I were to learn skill Fire B1, Fire A1 and Fire C1 would disappear from the learn list and I could then develop Fire B1 to Fire B2.
As it stands now, if I were to do this and I learned Fire B1, I could still learn Fire A1 and Fire C1 and the tags would cause all 3 to be hidden.
I wish to straight up remove the options of A1 and C1 from the learn list so that my players do not accidentally purchase a different skill.
With that being said; huge shout out to Yanfly and crew for making these epic FREE plugins.
Thanks to any and all help;
Regards,
Kyle.


