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- Aug 26, 2015
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I have a very ambitious project in mind that involves gameplay based on Pokemon. As you know, the GUI-based editing of the game is... limited. No real way to mess with equipment slots, stat growths, to fine tune EXP curves or to radically change the battle system - they all have to be done via scripting.
Trouble is, it's advanced scripting, and I haven't been able to find anything in regards to that matter. Can anyone assist? Even a basic tutorial on how to use scripts to alter the fundamentals of the game would be a big help.
My biggest doubt is mainly in regards to how to "connect" my custom things with the basic framework of the game - if RGSS3 is object-oriented, then the process of creating new classes with attributes and such is fairly logical, but that's about it; I have no idea how to integrate these with the game's core.
Trouble is, it's advanced scripting, and I haven't been able to find anything in regards to that matter. Can anyone assist? Even a basic tutorial on how to use scripts to alter the fundamentals of the game would be a big help.
My biggest doubt is mainly in regards to how to "connect" my custom things with the basic framework of the game - if RGSS3 is object-oriented, then the process of creating new classes with attributes and such is fairly logical, but that's about it; I have no idea how to integrate these with the game's core.
Not at all related to my first question, but what scripts would you recommend to use a higher resolution in-game?
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