I wanted to make sure to present a few bare bones mock ups for reference, so I could better learn the menu and implement the finished graphics when the foundation is set. Hopefully this will also help in adding detail to my request and give it a better chance of being answered.
I am using Amaranth's Super Simple Mouse System for ACE found here:
http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/?hl=%2Bshaz+%2Bmouse+%2Bscript
To keep things simple, this is the only script installed so far till I can get the foundation laid.
The Menu I'd like to construct:
I'd like the appropriate graphic to open their scenes when clicked. I don't want STATS or anything to do with characters on the menu. This will be for an adventure game with no battle system.
I do not know where to I can begin to alter the menu or what should be commented out to eliminate STATS completely.
I do not want to call the Actor's Information outside of Profiles, and that will be handled in a custom scene that will be made separately through Luna. There is no need for help here.
The actors themselves will not appear on the direct menu, nor will items pertain to them directly.
Items will be unchanged.
Puzzle Matrix will call a custom scene. I do not need anything done here for custom scenes, I think I understand the command of ":customscenename" to call them.
Galatica will call a custom scene.
Profiles will call a custom scene.
Options will call a custom scene.
Current Case will call a custom scene.
Save Menu will be unchanged.
Return to Game closes the menu.
If the previous is not too much trouble, I'll press my luck further:
I'd like the main game to have the following option overhead where you can open the menu with the mouse.
I'm not sure how to get the mouse to respond to clicking on that area of the screen without moving the player, or have the engine remove the "Case Files" when the menu scene is called.
Case files would open the menu scene.
I'd also like to consider disabling keyboard input further along, but this is not something which is an immediate need.
I am using Amaranth's Super Simple Mouse System for ACE found here:
http://forums.rpgmakerweb.com/index.php?/topic/17829-amaranths-super-simple-mouse-system-for-ace/?hl=%2Bshaz+%2Bmouse+%2Bscript
To keep things simple, this is the only script installed so far till I can get the foundation laid.
The Menu I'd like to construct:
I'd like the appropriate graphic to open their scenes when clicked. I don't want STATS or anything to do with characters on the menu. This will be for an adventure game with no battle system.
I do not know where to I can begin to alter the menu or what should be commented out to eliminate STATS completely.
I do not want to call the Actor's Information outside of Profiles, and that will be handled in a custom scene that will be made separately through Luna. There is no need for help here.
The actors themselves will not appear on the direct menu, nor will items pertain to them directly.
Items will be unchanged.
Puzzle Matrix will call a custom scene. I do not need anything done here for custom scenes, I think I understand the command of ":customscenename" to call them.
Galatica will call a custom scene.
Profiles will call a custom scene.
Options will call a custom scene.
Current Case will call a custom scene.
Save Menu will be unchanged.
Return to Game closes the menu.
If the previous is not too much trouble, I'll press my luck further:
I'd like the main game to have the following option overhead where you can open the menu with the mouse.
I'm not sure how to get the mouse to respond to clicking on that area of the screen without moving the player, or have the engine remove the "Case Files" when the menu scene is called.
Case files would open the menu scene.
I'd also like to consider disabling keyboard input further along, but this is not something which is an immediate need.
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