I'm having a hard time getting my game Earthquake Warriors out there in the open. I advertised it here, on FA, even on several groups in DA, but have generated almost no interest. Mostly, I've been advertising it TO people inside said niche, and even THEY don't seem interested. One of my friends mentioned once that people who like fatfurs tend to prefer huge, deformed blobbish types or super exageration and lots of details to what I usually do. It's possible: I try to design my characters to appeal to that niche, but also to not turn off others. ...But I end up appealing to neither. The thing about Earthquake Warriors is this: While it has a theme, there's more to it than just a theme. I also wanted to add unique features to the game that made it stand out, like saving hostages in battle. At the same time, when I started, the game had a basic story, but with the latest demo I tried to make the villains and story deeper and more meaningful, even going as far as to making one of its bosses optional with a multiple choice question that reflects the opinion of the player rather than of the characters. How do I advertise other aspects of the game efficiently so that people can see it more as just a game with a theme and try it out?