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- Jul 16, 2014
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If possible I would like any opinion or criticism about this idea I had, it doesn't matter if it's just the way you feel about it.
This game is going to be made just because I had an D&D adventure which me and my friends liked a lot and I thought it could become a good mechanic for a game, if there isn't out one like that already.
There will be generic names because I don't have any in mind and I didn't bother thinking about them while I was working on the mechanics, so only the main characters and few NPC have real names.
Last thing to add is that english is not my main laguage, any mistake please tell me so I can edit.
Story: This was our adventure, it's not hard to make it into the game, it just takes some time.
Pretty straightforward, it's not hard to make ramifications in the story, it just take a lot of work and time, which I kinda want to do, but I will stick with this at first before jumping into a harder ground.
Gameplay: I have already made these mechanics work, I need opinions.
I did this expecting it can be a FUN experience, I think some of these mechanics are very punishing, but they all can add a special flavour to the characters or world, but in the end it must be FUN, if it's not FUN to play it's better to trash it and rethink all over.
Characters: My goal making them was to fill important roles in the fight, like DPS, Support, Disruptor, Tank, but they had already some personalities ready since they are all from our D&D adventure.
Character roles in battle and classes.
I have all the other characters prepared, but it's not needed for now since opinions on the project at this point would be great already. I intend to commission some because we really liked our adventure, if it fits with the game it would be great.
These are the main points I want to talk about, thanks for the help.
This game is going to be made just because I had an D&D adventure which me and my friends liked a lot and I thought it could become a good mechanic for a game, if there isn't out one like that already.
There will be generic names because I don't have any in mind and I didn't bother thinking about them while I was working on the mechanics, so only the main characters and few NPC have real names.
Last thing to add is that english is not my main laguage, any mistake please tell me so I can edit.
Story: This was our adventure, it's not hard to make it into the game, it just takes some time.
Backstory: The demon Prince invaded Earth long ago, but the forces of light under the protection of Avandor, their god, battled against him. Heriumorn and his disciples faced the demons and sealed them on the abyss. Earth was free of the prince, but the effects of his coming was still felt by many kingdoms since some demons ran away in the great fight and now terrorize the lands. A group of Avandor's clerics and angels decided to make a organization and help purge these demons. Many years passed and the demons are now known as a myth, no sighting of demons happened in years on the local kingdoms and now some question the legitimacy of that organization, accusing them of only scarcing the kingdoms resources. The organization is now a shadow of their former self.
Main Story: A group of adventurers recently arrived in Brinston, all of them received a piece of land thanks to their backstories, they all want to do something with the land, but none of them have the money for it. They venture to gain money and achieve their own personal goal, but as soon as their journey begins they learn that some cult is trying to bring back the demon prince. They give no importance first time, but after some events they notice they are a real treat. As they start to act against they notice the symbol of the Demon Prince, a hand with six fingers. Just like in his hand there are six main cultists trying to bring him back. As they try to face this threat they notice some of them are already important figures in politics or music, so facing them is no easy task.
Ending: Avandor's organization tracks down the source of the portal being worked on. The heroes gather their allies and go against their enemies and remaining cultists they did not kill. The battle ends only when the Demon Prince is sealed back to the abyss or the heroes are killed.
Main Story: A group of adventurers recently arrived in Brinston, all of them received a piece of land thanks to their backstories, they all want to do something with the land, but none of them have the money for it. They venture to gain money and achieve their own personal goal, but as soon as their journey begins they learn that some cult is trying to bring back the demon prince. They give no importance first time, but after some events they notice they are a real treat. As they start to act against they notice the symbol of the Demon Prince, a hand with six fingers. Just like in his hand there are six main cultists trying to bring him back. As they try to face this threat they notice some of them are already important figures in politics or music, so facing them is no easy task.
Ending: Avandor's organization tracks down the source of the portal being worked on. The heroes gather their allies and go against their enemies and remaining cultists they did not kill. The battle ends only when the Demon Prince is sealed back to the abyss or the heroes are killed.
Pretty straightforward, it's not hard to make ramifications in the story, it just take a lot of work and time, which I kinda want to do, but I will stick with this at first before jumping into a harder ground.
Gameplay: I have already made these mechanics work, I need opinions.
- Day and night. Easily doable. One encounter advances the time in 1 point. Walking some parts of the map also, just like in racing games with checkpoints. After 4 points it becomes night, all the monsters become stronger at night to the point of almost party kill if they run into one encounter. 4 more points and the characters become exhausted and have debuffs, I kinda don't expect for people making even 1 encounter at night, but anyway. The player should rest at night, easily doable also, the day/night cycle resets to 0. Sleeping in dangerous places may result in a night battle. Sleeping at inn gives buffs for the day.
- Countdown. Easily doable. Every passing day (resting) decreases the remaining days you have until the demon king comes. You can extend the time you have by ruining the plans of the cult that is trying to summon him. When he is summoned he will slowly conquer the lands until all the world belongs to him. It's possible to postpone facing him, but this will only make him stronger while also letting some allies die.
- Independence. Kinda frustrating to keep track, but doable. The main characters have strong personalities and will. When facing some decision they will make it clear their opinion on the subject. If the option chosen isn't what he wanted they will lose independence points. When they reach low enough points they will act independently, maybe it will ruin a important conversation, or maybe they will recruit some people for their cause, after doing their own thing they reset the independence bar. If you do what they want they will gain points so they will be happy.
These are the main mechanics of the game outside of the battle, but for the battle there are three more main points.
- Row. Thanks to yanfly I could adjust the rows and it works kinda like darkest dungeon, but unlike the game mentioned you could have all the members in one row, they don't change position when pushed or pulled. Some abilities only work in the first row and some on others. Moving is free, but expends the action, except for some abilities which have some movement.
- Skills. Thanks to yanfly again I could adjust the abilities. Some casters classes can have up to 8 abilities at the same time and some others can only have 4. You can choose which ability you will use everyday after resting.
- Mana. You have few mana points and there is NO way of recharging them unless you rest.
Now just some minor mechanics.
- Dying. This is kinda permanent, reviving someone is expensive and only achieved by really later levels. Gaining a favor of the local cleric is important for reviving down members, but this will not eliminate entirely the fact that it still needs to pay for reviving someone.
- Level. There will be only 20 levels.
- Character specific. Easy to set up, but tiring. After quite some time I made it work a feeling of personal story progression for every character. Some of them will try to achieve fame and glory, some will recruit people for their cause and some will just find magical items while traveling. Most of them most of the time will work torward this when they act independently.
- Brinston. Easy to set up, but tiring. The main city is the place where the players should focus. There they will be able to construct some structures that will help them in their own goals as well as helping against the Demon Prince.
I did this expecting it can be a FUN experience, I think some of these mechanics are very punishing, but they all can add a special flavour to the characters or world, but in the end it must be FUN, if it's not FUN to play it's better to trash it and rethink all over.
Characters: My goal making them was to fill important roles in the fight, like DPS, Support, Disruptor, Tank, but they had already some personalities ready since they are all from our D&D adventure.
The main four:
Baal: The sorcerer. He has a draconic ancestry thanks to his mom and a devil one since his dad is a high rank devil in Hell. He loves to travel and doesn't mind doing it alone, he wants to discover new places and hate to stay in the same place for a long time. He arrived in Brinston because he had a piece of land thanks to his mom, he wishes to have a good home there so he has a place to come back to after traveling and a place to keep his magic items since he loves to hoard them.
Amy Lee: The bard. She is a human noble, she spent most part of her life with her uncle since his dad and mom were busy in the politics. Her uncle tried to teach her to fight, but she believed only through music she would be able to overcome her challenges. She was expelled from home because she made songs satirizing some nobles her father was trying to keep a good impression. Her uncle bought a piece of land in Brinston so she could make her life there until she was forgiven. She wants to have a theatre so she could make great shows and become famous. She also loves the colour black.
Gentaro: The paladin. He is a common human. His father taught him the ways of the paladin, but he was not a good example, since he was afraid of fighting. His father was a devotee of the light and always prayed for Avandor. One day his village was attacked by a orc horde and his father did nothing to protect his family but pray. The village was massacred and Gentaro abandoned Avandor and started to pray for the hunting god. He hates now every race that is not human and wants to make a organization to protect humans, he uses the cross as the organization Symbol.
Theirl: The cleric. He is a common human. He was cast out of his temple of the hunting god for being too weak. He wishes to become stronger and return to this temple. He is a simple man with simple needs. He will use the money he stole from the temple shortly after being expelled to buy a piece of land in Brinston, he wants to build a small temple there. I wish I had a better way of putting it, but most part of the time he serves as comic relief.
Baal: The sorcerer. He has a draconic ancestry thanks to his mom and a devil one since his dad is a high rank devil in Hell. He loves to travel and doesn't mind doing it alone, he wants to discover new places and hate to stay in the same place for a long time. He arrived in Brinston because he had a piece of land thanks to his mom, he wishes to have a good home there so he has a place to come back to after traveling and a place to keep his magic items since he loves to hoard them.
Amy Lee: The bard. She is a human noble, she spent most part of her life with her uncle since his dad and mom were busy in the politics. Her uncle tried to teach her to fight, but she believed only through music she would be able to overcome her challenges. She was expelled from home because she made songs satirizing some nobles her father was trying to keep a good impression. Her uncle bought a piece of land in Brinston so she could make her life there until she was forgiven. She wants to have a theatre so she could make great shows and become famous. She also loves the colour black.
Gentaro: The paladin. He is a common human. His father taught him the ways of the paladin, but he was not a good example, since he was afraid of fighting. His father was a devotee of the light and always prayed for Avandor. One day his village was attacked by a orc horde and his father did nothing to protect his family but pray. The village was massacred and Gentaro abandoned Avandor and started to pray for the hunting god. He hates now every race that is not human and wants to make a organization to protect humans, he uses the cross as the organization Symbol.
Theirl: The cleric. He is a common human. He was cast out of his temple of the hunting god for being too weak. He wishes to become stronger and return to this temple. He is a simple man with simple needs. He will use the money he stole from the temple shortly after being expelled to buy a piece of land in Brinston, he wants to build a small temple there. I wish I had a better way of putting it, but most part of the time he serves as comic relief.
Others:
Heriumorn: A Jojoesque character. Loves the sun. Loves Avandor. Loves the light. Loves oil. Loves tan. Hates demons. Avandor Champion.
Avandor: God of light.
Demon Prince: Sealed away in the abyss. He is not the only powerful demon there, but the constant battles between the demon lords makes it hard for him to conquer the abyss.
Six fingers: Cult trying to break the seal that keeps the Demon Prince abyss regions away from Earthrealm.
Hell: Home to devils.
Abyss: Home to demons.
Baalzamon: Baal's father, he gave the name of his son in homage to his own.
Brinston: First city and where the characters will mostly try to improve.
Heriumorn: A Jojoesque character. Loves the sun. Loves Avandor. Loves the light. Loves oil. Loves tan. Hates demons. Avandor Champion.
Avandor: God of light.
Demon Prince: Sealed away in the abyss. He is not the only powerful demon there, but the constant battles between the demon lords makes it hard for him to conquer the abyss.
Six fingers: Cult trying to break the seal that keeps the Demon Prince abyss regions away from Earthrealm.
Hell: Home to devils.
Abyss: Home to demons.
Baalzamon: Baal's father, he gave the name of his son in homage to his own.
Brinston: First city and where the characters will mostly try to improve.
Character roles in battle and classes.
The sorcerer is a DPS class with high damage, he fights on row 2 and 3.
The bard is a Support Disruptor class with low damage, low heals, but great mobility and buffs for allies, he fights on row 2 and 3.
The paladin is a DPS Tank class with high burst damage and low mobility, he can fight only on the first row.
The cleric is a Support Tank class with low damag and high heals and buffs, he can fight in any row.
Warrior is a DPS class with constant damage and high mobility, he can fight decently in any row.
Barbarian is a DPS Tank class with high self heal and buffs, he can fight only in the first row.
Mage is a DPS Disruptor class with high damage, he fights on row 2 and 3.
The bard is a Support Disruptor class with low damage, low heals, but great mobility and buffs for allies, he fights on row 2 and 3.
The paladin is a DPS Tank class with high burst damage and low mobility, he can fight only on the first row.
The cleric is a Support Tank class with low damag and high heals and buffs, he can fight in any row.
Warrior is a DPS class with constant damage and high mobility, he can fight decently in any row.
Barbarian is a DPS Tank class with high self heal and buffs, he can fight only in the first row.
Mage is a DPS Disruptor class with high damage, he fights on row 2 and 3.
I have all the other characters prepared, but it's not needed for now since opinions on the project at this point would be great already. I intend to commission some because we really liked our adventure, if it fits with the game it would be great.
These are the main points I want to talk about, thanks for the help.
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