I'd like some advice on making cutscenes look more natural. Example: In the scene below my party of three is going to talk to a kid, who will then run away. I don't care where she runs to, just out of sight. I put a rock on one side to limit the approaches. If my party approaches from below I gather followers and then have the followers take up position on either side of my leader. They all converse with her and she runs off to the right. But what if the party comes at her from the side? The easiest thing is to make the party walk to below her and then spread out as before, or fade to black and assemble them in the line below her. I could also have them spread out on the side and have her run down, but that would be a bit more work. I'm happy to do more work if it matters. Another option, which feels contrived, is to block the open side with another rock, forcing the approach from below. In that case the kid could escape by going up the vine and jumping off to the side I guess. So the general question is when a cutscene can be triggered from different directions, how much effort do you put into customizing it for the various approaches? Thanks!