Advice on Being a Writer

TheVgaTV

Warper
Member
Joined
Aug 15, 2013
Messages
4
Reaction score
1
First Language
English
Primarily Uses
My name is Derek and to make a long story short, I'm firmly in the middle of my mid-life crisis and as a result I am knocking things off of my mid-life crisis bucket list.  One such item is to make a video game, but given my lack of any artistic ability whatsoever I have narrowed that down to "write a video game".  It is my hope that one day I can find a group of artists/programmers/etc that would allow me to write the script for their game, which brings me to my question.

 If you were searching for a writer, what would you want to see?  A straight script?  A short game that includes a full story (main plot, couple of side quests, etc)?  When I look for an artist, should I pitch the story/setting/etc or should I just offer my services and take whatever comes up?  

I could go on and on with the questions, but really I'm just looking for any advice that you are willing to give.  Any help will be greatly appreciated.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
Well, if I'm looking for a writer I'd rather just ask him to submit something sort of maybe a script enough for 1 small part of a game... or a short/summary story of a whole game...
 

Jesse - PVGames

Game and Graphics Developer
Veteran
Joined
Jun 23, 2012
Messages
1,790
Reaction score
2,787
First Language
English
Primarily Uses
Even without artistic ability, you are certainly capable of making your own game. There are *tons* of pre-made resources that you can use to make your game, whether you get them for free from the forums or pay for a resource pack. The whole RPG Maker thing is pretty much designed to be usable by anybody who does not have any particular skill, artistic or otherwise (but those with those skills can certainly make something more unique and interesting to say the least). 

So I would say just go right for making the game you want to make with the resources you have from the RTPs and the forums and what not.

But if you are dead-set on just writing, then I would start with writing some short stories or something first to really get the 'flavor' of the setting, characters, etc of the world you want other people to experience. If nothing else, you can end up using that as in-game lore or something.
 

NoahJMina

RPG survivalist
Veteran
Joined
Aug 2, 2013
Messages
151
Reaction score
14
First Language
English
Primarily Uses
developers are always looking for designers. short/ long story doesnt matter as long as you can prove to them that is will not only be great, it will also sell great.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
I think one of the real skills of writing for an RPG game is knowing how to convey what you want within the constraints of the message box.  By that I mean that there is only so much you can fit in, and in practice (coz players get fed up with endless clicking) only so many dialogue boxes that you can fill up.  It's a bit like learning to write a haiku. 

So the upshot of that is, once you've got the outline of your story, I think you need to be able to show how you would convey your dialogue within those constraints.

But also, I want to echo what PV Games said and suggest you try doing your own game.  He's right about the program being designed for people without particular skills, and with the tons of free resources it's possible to produce something really classy that reflects your story exactly as you would like to tell it.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
If I were to look for a writer (and I might in the future, depending on how things will develop for me), then I would ask for two different things:


1) Example of a short story, containing at least three scenes and two conversations.


The goal here would be to judge writing ability - not only to check if there are spelling errors (that is no joke, I've seen writing examples that wouldn't even pass an automatic spell check on a computer published as advertisement for writers (on another page, not here), but also to see if the writer can handle the flow of words without being repetive or breaking character style.


2) Example of a story board


This is where pure writers differ from game writers (or comic writer, they have the same problem) - a game writer needs to be able to break the story into parts and change from descriptive words toward the graphic display. In a game (or anything using visual addons) the writer doesn't have to use ten sentences to describe a character or a location like in a book, but he needs to give the artist a description on how the character/map should look like.
 

Berylstone

Veteran
Veteran
Joined
Jun 3, 2013
Messages
642
Reaction score
62
First Language
English
Primarily Uses
 If you were searching for a writer, what would you want to see?  A straight script?  A short game that includes a full story (main plot, couple of side quests, etc)?  When I look for an artist, should I pitch the story/setting/etc or should I just offer my services and take whatever comes up?  

I could go on and on with the questions, but really I'm just looking for any advice that you are willing to give.  Any help will be greatly appreciated.
To me, good writing is about developing your own style.  Originality can make it stand out and catch the reader's attention.  Stories need to be expressed.  Not just written.

After that - I would want the writer to be able to successfully create a scene well enough that it draws the reader in  and leaves them vulnerable to an emotional reaction.  So those are the two traits I would look for.
 

Clord

Nya~
Veteran
Joined
Aug 5, 2012
Messages
2,358
Reaction score
385
Primarily Uses
I think it would really help you to have stories to show in advance instead of needing to do some assignment to prove your storytelling skill. After all not rushed work shows your real talent and your would-be-hirer would probably just agree to hire you straightaway.


I have this talent when it comes to a storytelling. If I feel like writing about something, I can and that is pretty much definition of talent right there. Yeah and avoid bragging like I just did in front of them when you are making a first impression.
 
Last edited by a moderator:

TheVgaTV

Warper
Member
Joined
Aug 15, 2013
Messages
4
Reaction score
1
First Language
English
Primarily Uses
I really appreciate everyone's feedback!  I sketched out an idea for a short game and am going to start scripting it out.  Once I get to that point I'm sure I'll have more questions.  Thanks again!
 

Tai_MT

Veteran
Veteran
Joined
May 1, 2013
Messages
5,472
Reaction score
4,859
First Language
English
Primarily Uses
RMMV
My name is Derek and to make a long story short, I'm firmly in the middle of my mid-life crisis and as a result I am knocking things off of my mid-life crisis bucket list.  One such item is to make a video game, but given my lack of any artistic ability whatsoever I have narrowed that down to "write a video game".  It is my hope that one day I can find a group of artists/programmers/etc that would allow me to write the script for their game, which brings me to my question.

 If you were searching for a writer, what would you want to see?  A straight script?  A short game that includes a full story (main plot, couple of side quests, etc)?  When I look for an artist, should I pitch the story/setting/etc or should I just offer my services and take whatever comes up?  

I could go on and on with the questions, but really I'm just looking for any advice that you are willing to give.  Any help will be greatly appreciated.
As a 27 year old man who has always aspired to be a writer of any kind...  I have only one real thing to offer you.  Using these RPG Makers is relatively simple, especially when coupled with the forums, where you can ask how to solve specific problems.  Like you, I have no artistic talent beyond writing.  I can't draw, I can't paint, I can't code, and I cannot use presets to make anything visually pleasing.  But, I am actually in the middle of creating a game out of a story I wanted to write.  Most of the games' features at this point are mostly just rough drafts or works in progress, but the work comes along nicely so long as you write it all out.  Word or Excel can help in these instances.

If ever you needed proof that you don't need to be an artist to make a video game, I am right here.  Granted, it's slow going because of some of the design choices...  But I am working on at least a demo.  I'm going to try for a working Alpha by the end of this month and then a working Beta after that.  Once the Beta finishes, I'll likely release the demo itself.

It's honestly just a matter of sitting down and learning the program you are going to work with.  Use that writer's creativity to find workarounds for the program limitations.  Maybe invent aspects of your story or world based upon some of the program limitations.

As for the rest of it...

Well, it really depends on what sort of writer you are.  There are writers who can take concepts presented to them by their team and mesh them into a story, or the story of the team, seamlessly and quickly.  These are what I like to call the "fixers".  The problem with being a "fixer" is that you'd need to know a lot about the world and characters ahead of time before you ever made any changes.  If you're coming into an already existing project, that's most likely what you're going to be doing.  You're going to be doing what a "fixer" does.  Write dialogue, clean up dialogue, create storyline reasons why certain things are the way they are, etcetera.  It's creative and fun in its own way, but is a decent amount of work.  It can also be somewhat dissatisfying if you're looking more to create your own stories instead of helping to create someone else's.  The other kind of writer I tend to call "the leader".  Please keep in mind, these are merely writers for video games, and not any other media.  If you are "The Leader", you write the story, you cover all the bases, you write all the dialogue, and you take interesting concepts from your team to add into the overall story.  If you are "The Leader", you don't ask to join someone else's team, you simply ask who would like to help you bring your vision to life.  Basically, you hire everyone else.  While this means you'll inevitably be delegating a lot of work and making sure everyone stays on track as well as motivated and not fighting...  It does give you significant creative control over the project in its entirety.

With that said, you need to decide what you'd like to do.

If you want to be a "fixer" for an already existing team, give them samples of your work (if you have any).  Give them some content in a script format for how you would execute something.  You don't actually have to program what you write in the script, but what you write in can help sell the scenes.  The more descriptive the scenes and the more your characters emote, the better your chances of these already existing teams hiring you.  At least...  If they're hiring at all.  Always have to qualify and quantify that.

If you want to be the "lead", then really all you need to do is come up with a rough outline of your story as well as a few in-depth scenes.  These scenes should set up the themes of the game and the story as well as give opportunities for others in the team you're looking for to shine.  A talented artist will always be looking to try something new or interesting.  Some of them even like something challenging.  Depending on what you're looking for in your team, you should tailor the scenes to fit those criteria.  Once you've hired your team, you can then distribute much more detailed versions of your story (don't plan for everything in the story, some of the best creativity comes from seeing what others do and working your story around that).  If you plan to pay people, I'd also list that in advance.  Some of the better artists on the website like to be paid for their time as well as credited.  Set up a schedule after you're done finding your team as well.  Find out how long it generally takes your team to do certain things, and try to schedule around that a bit.  Most of us are rank amateurs, after all.  We're doing this as a hobby instead of as a business.

Yeah, there's a lot more to being the "lead", but you somewhat get the idea.

Just make sure that no matter which role you are taking as a writer for a game, you get to be privy to all of the resources as well.  You can't do your job if you can't see others doing theirs. 
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,078
Members
137,580
Latest member
Snavi
Top