- Joined
- Jul 1, 2013
- Messages
- 225
- Reaction score
- 188
- First Language
- English
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- RMMZ
What are some common advice you see in the RPG Maker communities or game development communities that even if they sound nice, are ones you usually don't agree with and why? It's something that popped in my head, especially seeing how varied some people's advice can be.
For me, I see some people actually suggest that the first thing you do is to completely replace the RTP with commissioned or drawn assets. I am not against replacing the RTP, even if I use it for my project but to me, having that be the first thing you do is a bit counterproductive, especially given how plotlines and stuff are usually never set in stone. I heard stories of people actually spending hundreds or thousands on a commission of a ton of art assets to replace the RTP and only use like a third of it due to change of plans. At the very least, work on your game and get to a point where you can easily swap assets out since you know the direction of your game.
Are there any others from you that you tend to not agree with and if so, why?
For me, I see some people actually suggest that the first thing you do is to completely replace the RTP with commissioned or drawn assets. I am not against replacing the RTP, even if I use it for my project but to me, having that be the first thing you do is a bit counterproductive, especially given how plotlines and stuff are usually never set in stone. I heard stories of people actually spending hundreds or thousands on a commission of a ton of art assets to replace the RTP and only use like a third of it due to change of plans. At the very least, work on your game and get to a point where you can easily swap assets out since you know the direction of your game.
Are there any others from you that you tend to not agree with and if so, why?